of course only my drunk brain thought playing this was a good idea
i get what its like to begin programming - i really do - but what you need to think when designing a game is "will the player spend as much time on this as i did?"
lets get into my feedback
- why exactly am i collecting points? whats the point? pun asside at least with other clicker games we have a reason we are doing this mundane task (upgrades, plot progression)
lets take the actual minecraft for example - you get iron because its faster than stone, then you get diamond, then you enchant your tools, then you finish your project, then you finish another, repeat
- why did you think people would spend their time on this?
im assuming drunk people werent your target audience, if they were then my word you did a good job
- just because its mundane, doesnt mean it can be fun
people might consider games like terraria, minecraft, pokemon, collectathon games mundane and boring
but what makes those games fun is the fact that clicking isnt the only goal
in terraria you fight bosses, in minecraft you create your own world, in pokemon you make the world your oyster - making the champion come to their knees.
this, yes, its mundane, but it doesnt give me a reason to keep going, a speedrunner keeps going out of love for a game - for a goal
here, were given a blank sheet of paper - no pencil or anything, no goal
with a blank sheet (going back to that minecraft example) you can at least go ham with what your mind thinks of
here? theres none of that
i hope you continue programming, and i hope you continue your passion projects, they than really change your life
have a good day buddy x