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Mobs, Inc.

rated 4.27 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Dec 5, 2015 | 2:49 PM EST
  • Frontpaged December 6, 2015
  • Daily 2nd Place December 6, 2015
  • Weekly 4th Place December 9, 2015

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Author Comments

Winner of the Ludum Dare 33 (a 72 hours gamdev contest) out of 2700+ entries, made in 3 days. The game also received the Gold Medal in Fun and came 3# in Graphics and 4# in Audio.

EDIT : Markiplier made a let's play video !



Every monster in the company has to follow these three rules :

1. Kill adventurers with quick strikes, by dashing through them (Left-Click behind them to attack).

2. Kill more adventurers with your specials skills once you are promoted (Press Q / W / E ).

3. Do not upset the CEO, it will be fine. If you disappoint him 4 times, you will be fired. (and have to start a new game)


"Mobs, Inc. is hiring new employees ! The dungeon the company has been taking care of, has become so attractive that too many adventurers are visiting it every day.

Become one these new employee hired to maintain a constant challenge for these adventurers. If you're doing your job quite well, the CEO might give you a promotion and enhance you with some new powerful skills."


Pietro Ferrantelli - Game Design & Programmation

Theophile Loaec (thomaslean) - Character Art, Sound Design & Music

Augustin Grassien (anabir) - Environnment Art, VFx & UI.

OrikMcFly - Environnement Art, VFx & UI



Rated 5 / 5 stars

Satisfying gameplay combined with awesome visuals. Great job!


Rated 4.5 / 5 stars

Great gameplay, nice graphics, music is awesome. But after unlocking the last skill, it just becomes repetitive and boring. Great game overall.


Rated 5 / 5 stars

Great Game and very addictive

But: Sometimes enemies spawn inside you and that is quite annoying


Rated 3.5 / 5 stars

Game itself is good but have a bad side and lags. Good sides alone would give score of 5 stars
Good (in short): mob's POV, mass murdering, interesting base gameplay and levelup-or-fired system.
Bad thing: game will only deliver overall fun before you evolve last time. After that you will realize that there isn't much challenge in playing except for "not being hit", so your survival depends only on your attention, hand's skill and endurance.

Main problem: Lags. Those bloody gibs create huge lags after you murder dozens of foes. Game slows down in many times. This makes long survival depending much less n your skills and even more on endurance.

Since Ludum Dare 33 is already over, it should be fine if you fix lags. Probably should remove gibs over time (and may be paint floor with blood instead)


Rated 3.5 / 5 stars

For a game with so little health, having no invincibility on spawn has cost me a lot of potential gameplay. Just coming in and being hit right away feels really bad.

I just died at level 98 because I was shot toward the end of Wrecking Ball. Still in ball form as I watched the game end. That didn't feel great either.

The mechanics are simple and the goal is clear, but spawning in at a disadvantage and getting gibbed during a supposedly invincible state means that the game is working against me and I can end up killing myself with my own ability.

The problem with static HP is that it's binary and doesn't reward consistently good gameplay following a mistake. You carry every mistake with you until you die. I wouldn't mind a Galaga-style extra heart every 10 or so levels after the last promotion. The promotions safeguard you from your verbal warning, so it's not so bad early.

I like the game, but these kinds of issues are either things that were somehow overlooked, or intended. If they're intended, that's fine, but I tend away from artificial difficulty and RNG.

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