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CrystalWar

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Author Comments

Deep underground there is a war taking place between crystals. Being near the chaotic center of the earth have infused the crystal with a will of their own. Unfortunately, the will was divided in two, peaceful and warmongering. Conquer the other crystals!

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The crystal click boxes are annoyingly small. Additionally with the way the powers and levels are designed it makes it feel more like a puzzle than a strategy game since there is sometimes only one "solution" to it.

This is highly similar to tentacle wars here on NG, but it was not done as well. This one seems to really be about timing rather than strategy. It's also a little glitchy: if you have a blue crystal selected when it gets taken over by red, wherever you click next (to select a different crystal) will be hit with red points (so you end up attacking yourself, or you feed one of the enemy crystals). There's also no way to switch between crystals without transferring energy. The visuals could use a little flair too, but I'd work on the technicals and te programming first.

I liked the game. Only I find it a bit short with just 8 levels.

Btw. I don´t think the enemy crystals outpace the player.
It´s just a matter of choosing the correct time and the correct target to deploy the attack.

Someone who chooses to attack too early will have a weak defense and be taken over by the enemy.
The trick lies in waiting for the enemy to make the first move on a neutral crystal and then yourself hitting that crystal immediately after the enemytook it over.
That way you´ll take it over from the enemy and have the advantage.

I like these games, but this one could use some work. It's too hard to click on the crystals, and the enemy crystal always seems to outpace the player's crystal, making it too hard to take over new crystals.
All in all, not bad, but could be better.

Credits & Info

Views
2,251
Faves:
1
Votes
91
Score
2.24 / 5.00

Uploaded
Oct 15, 2015
9:26 AM EDT