I really see potential here, you got the look of the monsters right on spot and the sound effects do their job at spookying the player (even than the noises are somewhat out of place) but by the technical perspective the game don't play neatly, movimentation is clunky and slow, the "aura" when you are supposed to click something don't really merge with the horror ambient, there is no time to relate to the character and to build-up tension, everything seems rushed at the story, and for god's sake, no jumpscares please (they're overused, mostly expected and don't help with the game's enviroment). This game really makes me want to accompany your work but at the same time show how crude it is at the moment. Tip: try to get this idea to another platform, maybe a 3d engine and get into it, you have a bright future with games!