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Aug 23, 2014 | 7:30 AM EDT
  • Daily 3rd Place August 24, 2014

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Mine Sweeper 10 Points Beat the Game
No Child Left Behind 50 Points Save Every Minor

Author Comments

Uh oh! A group of kids got themselves lost in a mine full of landmines! Use your memory and wits to navigate through 21 puzzling mazes.

Controls: WASD or the Arrow Keys to move. Enter to choose levels.

{This game is part of Mike Salyh's weekly Game Jam. To see more, check out gamebootcamp.com}

Reviews


KarinchenKarinchen

Rated 4.5 / 5 stars 2 days ago

Heyyy, I like this game, well done !!



NewgrundlingNewgrundling

Rated 5 / 5 stars 3 days ago

Very smoothly executed game that I enjoyed playing. I expected more of a clicking-squares / match / memory type of game at first, but enjoyed the maze navigation / rescue and escape game.

Pretty diabolical for how straightforward it seems. The mine explosion sound is perfect for creating a tense environment of anticipation / surprise.

If you wanted to take this game up a notch on the frantic / apprehensive scale, you could put some time pressure on how long players can "take in" the initial screen before they begin to move, by doing something along the lines of, say, having the vision begin to fade in and/or have the children start to have panic attacks and vanish so they can't be saved that round. Or dim vision further the more children you pick up. Or add heartbeat or other background noises as you go along. Not sure if you want to take the game in any of those directions, but it would seem to lend itself to that.

Perhaps there could be different "mines" (sets of stages) of varying difficulties / pressure.

A possible game mechanic to add if you were up to it, you could also make the player's board move / parallax slightly in response to moving the hero. By that I mean, say a 10x10 map would be centered in the screen with about two game-square distances between the edges of the board and the edges of the actual flash screen, when the player's hero is in the middle of the board. But as the player were to move around, say to the bottom-right, the 10x10 board would then shift up and left until the top-left square would be nearly adjacent to the top-left corner of the game screen. Similarly, moving to the top-right corner would shift the map to the bottom-left, etc. The biggest two reasons this might be worth considering, are (1) player immersion, and (2) it's an eloquent way to get around a simple cheat for this game of players posting small stickies / post-it note type papers on the physical computer screen just visually mark mine locations to avoid.



puff6544puff6544

Rated 5 / 5 stars 4 days ago

Amazing. beautiful game. and, my bad memory now means BOOM BOOM BOOM.
FUUU



saphynovasaphynova

Rated 5 / 5 stars 9 days ago

Lovely fun game! And that soundtrack is just so beautiful! Reminded me of Megaman for some reason lol



AirborneAntAirborneAnt

Rated 5 / 5 stars 13 days ago

Really liked this game, never knew how really bad my memory was until now xD. 5 STARS


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