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Credits & Info

Aug 20, 2014 | 1:09 AM EDT
  • Daily Feature August 21, 2014
  • Weekly 3rd Place August 27, 2014

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Bearer of Bad News 5 Points Give Albert the Bad News
Breaker of Robots 5 Points Scrap a Big Robot
Bully to Toads 5 Points Defeat the Armored King Toad
Enemy to Kobolds 5 Points Defeat the Mercenary General
Exterminator 5 Points Rid a tree house of slimes
Harpy Backfire 5 Points Defeat a harpy with her own weapon
It's dangerous to go alone! 5 Points Obtain the wooden bat
Never knew what hit him 5 Points Quickly drop a patrolling bandit unawares
Never waste food 5 Points Eat 5 food items that are considered unsafe
Novice Moon Stone Hunter 5 Points Collect 5 Moon Stones
Robin Hood? 5 Points Steal from the mayor's treasury
Slayer of Dragons 5 Points Defeat a fully grown Sand Dragon
A Connoisseur of Fluffy Pillows 10 Points Sleep wherever it is possible to sleep
Big Eater 10 Points Consumed over 30 healing items
Iron Skin 10 Points Increase Max HP to 40
Big Bag 25 Points Upgrade inventory to its max size
Experienced Moon Stone Hunter 25 Points Collect 20 Moon Stones
Most Dangerous Arsenal 25 Points Carry all the best equipment
Property Destruction 25 Points Break over 100 boxes or crates
The End 25 Points Beat the Game
Treasure Hunter 25 Points Collect over 1000 coins since the start of your journey
Diamond Skin 50 Points Increase Max Health to 99
Indomitable! 50 Points Finish the game with zero deaths
Master Moon Stone Hunter 50 Points Collect 40 Moon Stones
Speed Runner! 50 Points Finish the game in 64 minutes or less
Last Song of Earth Secret Medal: Unlock this medal to view its details!
Good Friend Secret Medal: Unlock this medal to view its details!
Number 42 Secret Medal: Unlock this medal to view its details!
Repentance Secret Medal: Unlock this medal to view its details!
Explorer Secret Medal: Unlock this medal to view its details!

Author Comments

A mysterious force abducts the peaceful villagers of Panselo. As Gale, loyal denizen and survivor of the incident, set out to solve this mystery and rescue your friends!

Adventure, fight, and puzzle solve your way through the world of Phoenotopia!

===== NEWS =====
My Dev Blog here:
Game's OST here:

If you have trouble saving your game, there's a new alternate password system. Read about it here:

If you're stuck, feel free to look at frequently asked questions:

===== UPDATES =====
PM me if you think you've found a bug. I'm more likely to see it that way.

v 1.16 Thanks to reports from: Noobzie, nggroundsplayer347, jbgray, AtmanTheSeventh, & NeonSpider
- Bug where moonstone novice level medal would not unlock at higher levels
- five typos fixed
- prince tower tile error fixed
- Secret Lab robot disappeared if you died and revived at checkpoint

+ New Feature Implemented. Alternate Password Save System! This is for people who’ve experienced save problems.
Read about it here.

v 1.15 Thanks to tehKaiN, xAyjAy, & walkernator91
- Correction on medal rechecking logic
- 66 chase sequence now comes with infinite honey supply in case you need the additional speed boost
- Duri fruits defying gravity - fixed

Old Updates here:



Rated 5 / 5 stars 2 hours ago

I know you've heard a lot of comments already, but I want to say it myself: this is the greatest flash game I have ever played to completion. While there were parts that were difficult (so I can relate to other viewers) it was that difficult that made hunting for secrets so intense and worthwhile. The story was mysterious and sorrowful, with many interesting character met along the way; although some story bits weren't resolved like the king's strange actions or the fate of the town I feel that it would not have been doable within the plot. The combat was stilted, but as I continued playing I realized that the limited motion of my character forced me to use my tools to fight and to try to avoid deadly confrontations. And as new equipment became available it made combat more in depth as well as allowing for more exploration. On that note, exploring was both engrossing and rewarding, as there was always something secret hiding away such as the cave...I won't spoil anything on that. And the towns provided a great opportunity for exploration as well: finding items, meeting silly quest-givers, and getting new stores was a continually expanding concept. The first time entering Daea was amazing; it took me an hour to look over everything and talk to all the characters. I do think that the prompts you gave to make the item quests weren't always clear, but most were and allowed for creative thinking on the player's part. So I would love to see a medal for completing all the quests or something. But it allowed the player to amass wealth without grinding, so we were able to put all our money to good use; I had some money left over at the end to buy items with but otherwise spent it on all the goodies for the adventure! So I felt that you had a balanced money system, which AAA games often fail to do. I really enjoyed the boss battles (once I stopped losing at them of course) and thought they were rather clever in always utilizing the tool that had recently been found. I also really loved the use of transition areas ex. Sunflower Road or Mul Cavern. Those sorts of environments are graphically diverse and give a sense of journey and wonder to a world; it is the sense that this a world we take time to go through. Many games miss that crucial aspect, but it helps to create a pace for the game and allow us to feel we are taking steps rather than simply running into obstacles. Related to that, the puzzles were well implemented and combine good reflexes with a bit of planning; and while ones like the bell tower were really tough most were fair and fun. I hope that I was able to cover every one of the great things about the game, and that everyone of you realize what a masterpiece you've made. Please make a sequel, because I would love to see more from you wonderful creative people!


Rated 3.5 / 5 stars 8 hours ago

The atmosphere and characters are wonderful, and the story is enjoyable. However, there are problems with the difficulty. The frogs at the beginning were way too hard to kill for a beginning enemy. Also the ladder puzzle later on is ridiculous. I've managed to get past the bells, but then as I'm trying to cross the ladders and I fall, I have to do it from the beginning. I have repeated this process twelve times, and I'm doing it correctly, but it's tedious and annoying and obnoxious. I don't feel like wasting two hours trying to jump at exactly the right place when it takes so much work to get there over and over again. This ruined the game for me; it went from fun and challenging to annoying and nitpicky. I was having a lot of fun (except at the beginning, because the frogs were too difficult too soon) but now I'm not and I won't waste my time on a game that I can't enjoy. I would have given a 5/5 if not for the tedious gameplay I've mentioned.


Rated 5 / 5 stars 18 hours ago

Please hurry up with that sequel O n o

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Rated 5 / 5 stars 1 day ago

Phoenix's? More like an army of Super Saiyans!

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Rated 5 / 5 stars 1 day ago

This most be the best flash game out there. I beat this game 1 week ago and i loved every second of it.
The only little thing i can complain about is the final boss but if they make a Phoenotopia 2 (and i know they will) i hope the final boss will make you fight him/her mano el mano do you understand? But i liked it and is one of my favorite flash games :D Good job Quells, cruiseb, MarshmallowPirate and sillythewilly :)

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