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You break down, build up the terrain aimlessly as zombies come after you tennaciously with the most elaborate AI of all times. you can shoot them with a gun, or an atomic bomb.
This project won me an A+ in computer game design even though it came to a crashing halt when i ran into the limitations of flash and couldnt further the game without a complete redesign.
Its just an alpha version, sorry to dissapoint im still working on the final which uses pathfinding, better weapons, 3d jumping over blocks and different types of blocks with physics like water
You stole the dirt and grass texture from minecraft
if by stole you mean i redrew then in fireworks as perfectly as possible because using actual png images would have lagged the hell out of the game, then yes.
Those are hundreds upon hundreds of individual images btw for each tile.
Congrats on the A in class, but to upload in newgrounds, you need to give a bit more effort...Add sound and make the text on the side bigger, add waves of zombies, upgrades would be nice too.
The premise was pretty simple, but even so, I ran into a few problems. All in all, I shot about 20 zombies before they stopped spawning consistently, and I resorted to shooting all of the all-too-familiar looking dirt. After doing so, I wandered into the white edge just to see what would happen when my score started going crazy. The description lead me to believe that I could place the dirt and acquire at least one different weapon, but I have no idea how due to the only instruction being P=Pause and aim+shoot=dead zombies.
Missing an actual hud (I'm pretty sure words that are barely readable on a white screen doesn't count), along with a character model (Seriously, it looks like a ball with a mounted gun on it).
Alongside that, i saw literally no ammo counter for the rocket launcher. I could spam this thing for days.
A decent game in terms of gameplay, but in visual design this thing needs some serious work.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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