Be a Supporter!

Credits & Info

Jun 15, 2014 | 4:53 PM EDT
  • Underdog of the Week June 18, 2014

If you liked this, check these out!

Plenty more like this here!

Author Comments

In the year 2030, rolling blackouts, telecommunication disruptions, and rumors of targeted viruses being released cause a rush on supermarkets and gun sales to skyrocket.
Preppers go underground….it’s time to….BUNKER DOWN!

Manage your resources, survive paranoia, breakdowns, and food shortages, and make prudent choices to survive in the BUNKER.

Will the world still be there when you emerge?

Controls: Supports Mouse and Touch

Created for the Construct 2 Game Jam “Future 2030”

UPDATE - Fixed Bug which caused additional deductions if clicking above the "Click To Continue" Button during a Choice Event.

UPDATE - Optimized for better performance on Safari and mobile.

RECOMMEND Chrome or Firefox



Rated 5 / 5 stars

I love it. Can't wait to see what you make next! If you make a sequel how about having a hard mode? Then, if you beat it in hard mode, you get an alternate ending.

People find this review helpful!
KoberGirl responds:

Thanks! I plan on working on this concept more and building on what I have. It can be so hard to balance games. Some think it's too easy, the others too hard. A tricky thing to please everyone, but I'll think about different difficulty modes for the future!


Rated 3.5 / 5 stars

The story is good but there should be more ways to use points


Rated 0 / 5 stars

boring and repetitive


Rated 3.5 / 5 stars

I.... I don't understand why people are having such a hard time with this. I lost the last of my morale ON the 30th week my first game... which honestly shouldn't have ended it. Not cool. The second time around, I finished with 3/4 morale, easy. Once to realize that the first survivor in each room only garners 1 point of whatever and the others get 2, it becomes very obvious that placing the survivors to maximize points per turn is the correct way to go. Only got 3 food left? So what? DON'T place anyone on food, you'll run out and lose a single point of morale, but you'll gain two points of guns or maintenance, which will matter more in the long run to avoid a larger loss of morale on the following turns. The ending is fantastic, btw. Way to take the piss out of the preppers. XD

KoberGirl responds:

Thanks! And yep you are right. Maximize your points by putting more people on the job. 1 worker = 1 point, 2 = 3, 3 = 4, 4 = 7. Although it doesn't work for Morale. ;)


Rated 1.5 / 5 stars

There's a problem when you've got a logistics game where the logistics just don't add up. You have four levels, and four people. In an ideal world, you assign one person to each floor and everyone is happy. This game does not deal with the ideal world, in fact, the entire concept of the game is that the world is no longer ideal. However, you're hit with double whammies and triple whammies and random events on top of them without the manpower to deal with them.

To start with, you HAVE to have two people on food every week, or else everyone will starve. I learned that after about two weeks. That means you have two people left to take care of ammo, mechanical, and morale. On top of eating four units of food every week, you also often have issues with mechanical equipment almost every week, meaning you'll almost always have your third man assigned to mechanical duty, to help ward off those weeks where you're hit with massive mechanical failure. And if you don't have a massive mechanical failure, your survivors seem to think they need to shoot everything in site for shits and giggles instead of, you know, saving that ammo to repel an actual attack. Seriously, one of my events that I got was that the survivors were feeling homesick, and shot things to feel better! I lost eight freaking ammo because of that, and did I gain morale, as you'd expect? No! I lost morale because I ran out of a resource! It's infuriating that these guys are supposed to be preppers, and yet squander resources and then feel bad about it. I mean really? Eight freaking units of ammo, all because they just wanted to shoot stuff? This is why you're doomed from the get go! Then you put all spare guys (read two) into restocking the squandered ammo, and you're hit the next week with another massive mechanical issue that you couldn't prepare for at all because all your spare guys (once again, read two) were restocking ammo.

The entire point of that last paragraph is that every time you seem to need a non-food resource, you need almost an entire stockpile to take care of the issue, or non-issue, as my latest recounted event seems to indicate. And when you move manpower to restock the depleted resource, you get hit with another massive event that wipes out something else, making it a never ending cycle. "Two on food, Two on ammo" *Gets hit in mechanical* "Two on food. two on mechanical" *Gets hit on ammo* Lather, rinse, repeat until you have to focus on morale, least you run out of that resource.

You can't afford to neglect food, as it's the only resource that's always used, yet you don't have enough manpower to help stockpile it enough to focus on mechanical, morale, or ammo to help ward of disaster there. Even one more man would help change the dynamic of this game without making it too easy.

Did I beat the game? Yes, but just barely. That's not the point though. The point is, the player is always reacting to, not preparing for, a crisis. If I would have had one more random event, an additional triple whammy somewhere, I would have lost all morale just before the end, and thus lost the game. A real prepper would have prepared for as many eventualities as possible, and certain events, such as the one I described above, would never happen, as such a valuable resource shouldn't be wasted for mere fun. I give it a 1.5 star rating because it is, in the end, beatable, however, it's severely flawed in execution.

People find this review helpful!
KoberGirl responds:

Just putting one person on a floor is a poor use of resources. If you assign 1 worker you get 1 point. Assign 2 you get 3, 3=5, 4=7. This works for all resources except morale. I do appreciate your feedback and a long rant is actually a complement because it tells me you really wanted the game to be better. I will take you criticism seriously. I never intended the preppers to be a real simulation of ACTUAL preppers..more of a complete caricature. Thanks for the feedback.