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Bunker Down 2030

rated 3.09 / 5 stars
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Simulation - Other

Credits & Info

Jun 15, 2014 | 4:53 PM EDT

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Author Comments

In the year 2030, rolling blackouts, telecommunication disruptions, and rumors of targeted viruses being released cause a rush on supermarkets and gun sales to skyrocket.
Preppers go underground….it’s time to….BUNKER DOWN!

Manage your resources, survive paranoia, breakdowns, and food shortages, and make prudent choices to survive in the BUNKER.

Will the world still be there when you emerge?

Controls: Supports Mouse and Touch

Created for the Construct 2 Game Jam “Future 2030”

UPDATE - Fixed Bug which caused additional deductions if clicking above the "Click To Continue" Button during a Choice Event.

UPDATE - Optimized for better performance on Safari and mobile.

RECOMMEND Chrome or Firefox



Rated 4 / 5 stars

Very interesting concept and found it amusing that you used the month and day I was born! So goodie september 21st 2030, will be the day my birthday goes to ruins! lol... all in all is interesting but it does get rather boring after 20 weeks, and you have no upgrades that should help you during the apocalypse such as systems you could use for repairs and or for the food since you only have 4 charters and nothing else.

People find this review helpful!
KoberGirl responds:

Hopefully you will have a much happier birthday and not be stuck in a bunker! ;) I agree adding upgrades to you bunker will add more interest. Thanks for the feedback!


Rated 3.5 / 5 stars

this game is hard*thats what she said*but oddly fun

KoberGirl responds:

;) "Odd fun" is a great complement. Thanks!


Rated 3 / 5 stars

More development would be better, after a time it gets boring

KoberGirl responds:

Yep, I think I learned a lot and plan on expanding gameplay mechanics in the future. Thanks for playing!


Rated 3 / 5 stars

I like it. Almost made week 30 on my second go! I want to see this developed some more.

KoberGirl responds:

Cool! I will. I have lots more ideas to explore.


Rated 3 / 5 stars

It's a good concept, but I agree with the reviewer below who complained that you are always reacting to events, not ever able to prepare for them. Also, I've played it through a couple times and the events are not in any way random - it's the same things on the same weeks every time, so there's no real replay value. I also agree with that reviewer that it is extremely frustrating always having to put two people on food every week, never being able to catch up in mechanical and ammo. Fantastic concept, fun game the first time through, I would love to see a sequel, but this one is just a little sub-par.

People find this review helpful!
KoberGirl responds:

Yeah this was for a game jam and I ran out of time to make lots of random stuff. There are a few random results built into the choice questions. I think I made a decent base but will build on the concepts and add more gameplay interaction. Thanks for the feedback!