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Jun 15, 2014 | 4:53 PM EDT
  • Underdog of the Week June 18, 2014

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In the year 2030, rolling blackouts, telecommunication disruptions, and rumors of targeted viruses being released cause a rush on supermarkets and gun sales to skyrocket.
Preppers go underground….it’s time to….BUNKER DOWN!

Manage your resources, survive paranoia, breakdowns, and food shortages, and make prudent choices to survive in the BUNKER.

Will the world still be there when you emerge?

Controls: Supports Mouse and Touch

Created for the Construct 2 Game Jam “Future 2030”

UPDATE - Fixed Bug which caused additional deductions if clicking above the "Click To Continue" Button during a Choice Event.

UPDATE - Optimized for better performance on Safari and mobile.

RECOMMEND Chrome or Firefox

Reviews


dojofish132dojofish132

Rated 1.5 / 5 stars June 22, 2014

There's a problem when you've got a logistics game where the logistics just don't add up. You have four levels, and four people. In an ideal world, you assign one person to each floor and everyone is happy. This game does not deal with the ideal world, in fact, the entire concept of the game is that the world is no longer ideal. However, you're hit with double whammies and triple whammies and random events on top of them without the manpower to deal with them.

To start with, you HAVE to have two people on food every week, or else everyone will starve. I learned that after about two weeks. That means you have two people left to take care of ammo, mechanical, and morale. On top of eating four units of food every week, you also often have issues with mechanical equipment almost every week, meaning you'll almost always have your third man assigned to mechanical duty, to help ward off those weeks where you're hit with massive mechanical failure. And if you don't have a massive mechanical failure, your survivors seem to think they need to shoot everything in site for shits and giggles instead of, you know, saving that ammo to repel an actual attack. Seriously, one of my events that I got was that the survivors were feeling homesick, and shot things to feel better! I lost eight freaking ammo because of that, and did I gain morale, as you'd expect? No! I lost morale because I ran out of a resource! It's infuriating that these guys are supposed to be preppers, and yet squander resources and then feel bad about it. I mean really? Eight freaking units of ammo, all because they just wanted to shoot stuff? This is why you're doomed from the get go! Then you put all spare guys (read two) into restocking the squandered ammo, and you're hit the next week with another massive mechanical issue that you couldn't prepare for at all because all your spare guys (once again, read two) were restocking ammo.

The entire point of that last paragraph is that every time you seem to need a non-food resource, you need almost an entire stockpile to take care of the issue, or non-issue, as my latest recounted event seems to indicate. And when you move manpower to restock the depleted resource, you get hit with another massive event that wipes out something else, making it a never ending cycle. "Two on food, Two on ammo" *Gets hit in mechanical* "Two on food. two on mechanical" *Gets hit on ammo* Lather, rinse, repeat until you have to focus on morale, least you run out of that resource.

You can't afford to neglect food, as it's the only resource that's always used, yet you don't have enough manpower to help stockpile it enough to focus on mechanical, morale, or ammo to help ward of disaster there. Even one more man would help change the dynamic of this game without making it too easy.

Did I beat the game? Yes, but just barely. That's not the point though. The point is, the player is always reacting to, not preparing for, a crisis. If I would have had one more random event, an additional triple whammy somewhere, I would have lost all morale just before the end, and thus lost the game. A real prepper would have prepared for as many eventualities as possible, and certain events, such as the one I described above, would never happen, as such a valuable resource shouldn't be wasted for mere fun. I give it a 1.5 star rating because it is, in the end, beatable, however, it's severely flawed in execution.


People find this review helpful!
KoberGirl responds:

Just putting one person on a floor is a poor use of resources. If you assign 1 worker you get 1 point. Assign 2 you get 3, 3=5, 4=7. This works for all resources except morale. I do appreciate your feedback and a long rant is actually a complement because it tells me you really wanted the game to be better. I will take you criticism seriously. I never intended the preppers to be a real simulation of ACTUAL preppers..more of a complete caricature. Thanks for the feedback.


dj2012dj2012

Rated 0 / 5 stars June 21, 2014

It's impossible to win! I left all the resources, except the morale, down to zero because apparently that does not change anything, it's just a distraction.
Even choosing the right answers to the questions, morale decreases to zero !


KoberGirl responds:

???? Umm, Not sure what you did but each resource that goes below zero will deduct the difference from morale.


luis123456luis123456

Rated 5 / 5 stars June 21, 2014

I got it the first time! Very nice game, tho. It was way easier than The Game.



thederpybearthederpybear

Rated 1.5 / 5 stars June 21, 2014

I CANT EVEN GET PAST WEEK 6 ADD MORE PPL PLZ!!


KoberGirl responds:

The only way you could die by week 6 would be to waste resources by assigning your workers to resources that are all ready full. Note the gray points in each resource bar...when you assign a worker it will show you how many points you will gain. The more people you have on a floor the more resources per worker (except for Morale) I hope you will try again.


nbombnbomb

Rated 4.5 / 5 stars June 21, 2014

neat concept but why only 4 people per room? can't you use any extra options or give the option to recruit more people? maybe in the sequel you could have a terminator vibe with nukes going off while you struggle to survive the now changed landscape.


KoberGirl responds:

Thanks! Yeah I have heard from others that they were hoping the woman would join their party. I'll consider adding party members for an update or sequel!