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Jun 14, 2014 | 11:11 AM EDT
  • Daily Feature June 15, 2014

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Gun 5 Points Obtain the Gun.
Halo 5 Points Obtain the Halo.
Sword 5 Points Obtain the Sword.
Sinner 10 Points Disobey 10 different commands.
Slave 10 Points Obey 10 different commands.
Murderer 25 Points Kill 25 Androids.
Warrior 25 Points Kill 25 Executioners.
Complete Submission Secret Medal: Unlock this medal to view its details!
Monster Secret Medal: Unlock this medal to view its details!
Seduced... Fooled Secret Medal: Unlock this medal to view its details!
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Author Comments

UPDATE 6/16/2014 - More crashing issues resolved, gun works a lot smoother

UPDATE 6/17/2014 - Control freezing issues related to the gun should be solved

UPDATE 6/21/2014 - Spider Executioners should be less buggy, fixed some things on sparing Tanas

Perdition is a atmospheric and story-driven 2D Platformer. Set in a metallic wasteland of death and decay, the player takes the role of an android who has "awakened," achieving free thought and self-awareness. Players can explore what remains of the world, choosing whether to obey or disobey the commands of an unforgiving, sadistic god. There are 4 possible endings.


"Left/Right" - Movement
"X" - Jump
"C" - Attack (later on)
"P" - Pause

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Rated 5 / 5 stars

The thing about games and music is that if you like something in certain style, you will also like something that is extremely similar.

So is the case here. This game is heavily, I mean HEAVILY inspired by the games made by one of my favorite gamemakers of all time, Benjamin Braden (aka Amon26, or aka Robert Smith Jr), who is known on Newgrounds through his game Gyossait. Now, despite being HEAVILY influenced (seriously, it's really HEAVILY influenced, I really mean it), it's still a great piece of work, and it's impossible to deny the effort you put into this.

However, I do wonder why did you chose to replicate this particular style, and how difficult was creating this game for you?

All in all, it's one of these games anyone will more or less enjoy for the special atmosphere, sounds, and the cool pixel graphics.

Carrill responds:

I wanted to tell a dark story so I needed a very eerie-looking art style. Most pixel art is very cutesy. I would say that there wasn't much else for me to take inspiration from, really. Even styles like Metroid were a little bit too cartoony for what I was going for.

And since it was my first ever game, yeah I'd say it was a challenge. There were a lot of features planned that I was really unsure of my ability to program. It was a big learning experience.


Rated 4 / 5 stars

4/5 Stars


Rated 5 / 5 stars

This is arguably one of the best games that can be found on Newgrounds and easily my personal favorite.

I believe that I have noticed one small bug/glitch: if a spider-like creature is attacked once with then ran from it will slide across the ground towards the player still in its vulnerable state... This is relatively small and easily overlooked as it doesn't have any real negative effect on gameplay. I would not consider it necessary to fix but likely would not take long.


Rated 5 / 5 stars

cool game... its just creppy


Rated 5 / 5 stars

amazing, i cant even describe the experience like i want to, it raises so many questions throughout the game. great atmosphere, story, and music everything is perfect