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Puzzle platformer game.
Control two ninjas from different worlds to grab the scroll.
Still under development, 6 levels for now. Pls give me your advice to help me improve it, thx.
fixed the character stuck in wall bug.(thanks to the comment)
Lv 10 added.
Lv 9 added
Background color changed.
Lv 8 added
Fix some controlling bugs (thx to the comments!).
Level 7 added.
i found that the up arrow jumps, but there is no sound effect. how about being able to mute music and sound effects (separate)? also, if a ninja is in a corner, and the other ninja stands on his very corner (you know you did it when the ninja sinks in the block a bit) the other ninja can get blocked BOTH directions. I'd say this is a good game (considering it's under development.) how about a hard mode with 3 ninjas? (third one can be gray) and possibly give the game more color? like red tips for spikes.
also, how about moving platforms, wall jumping (also slippery surfaces, where on ground you slip, on wall, you can't wall jump there) climbable surfaces, enemies, and keys with doors (colors for keys correspond with door color). if so, the game would be amazing.
Hey thx for your advice! Really inspires me！ I'll try to do some updates and fix the bugs according to your suggestions
I got stuck on one of the stages. I can no longer see the black ninja. He is stuck between screens trying to transfer from the right edge of the screen to the left edge of the screen. This happens when you place an obstacle on one side of the screen, but you don't put a similar obstacle on the opposite screen.
I couldn't figure out how to restart the level, so I had to refresh the page, and at that point I realized the game does not save your progress. It is a level progression game, I don't see why you would not have it save what stage you are on. It also means I can't tell you what stage number I got stuck on. In the future try putting an on screen button for restarting the level.
However, I really like one little thing you added. When you are jumping and touch the SIDE of your opposite ninja, it is sort of like wall jumping. Was a treat to toy around with that.
thx for comment! I'll try to find out the problems you mentioned and fix them:)
I like the concept, but this has literally nothing to do with the 2030 theme, and the controls are very fumbley. A good foundation for a game down the foad though.
kinda insulting...Better be polite to talk to ppl, thx.
I like it! but too short
Thx for comment! I'm trying to add more Levels right now (kinda stuck by the level design... need to add more stuff). Give me some inspirations thx :)
Not sure how this fits in with the 2030 theme of the jam and I had major issues with the controls.
Cool concept though
control tested, and everything is okay. So i guess your issue should be "im not quite used to the control style in this game" right?
about the jam, yea, i just found this is related to c2 so i added that tag.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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