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This is the Post-Jam version.
This game was made for LD 29 Game Jam. Made in 72hrs.
Check the LD Page Here and the Original Ver:
You are stuck "beneath the surface" and trying to find a way up. There seems to be only 1 giant door blocking your path. Can you open it?
Controls: Arrows , S
4 Keys, 1 way out, and power-ups.
Programming, Art, Design by: Ryan Carag
Music and Sound by: Bill Kiley
- I fixed a bug with wall-jumping so it should be more responsive now.
- Added save-point at the top of cliff.
wow haven't played a game that good in a while great job sequel????
Throughout the whole game, everything moved along pretty quickly, which to me is one of its weaknesses. Since the game was created in 72 hours, not everything can be improved upon to create a truly mesmerizing experience...
See The Full Review Here:
I love the game! It's so beautiful and cute! :D Just a suggestion: Can you please add achievements?
i like it but its so easy and short, it don't have medals and secrets so its very... hummm its not bad it just are more boring than your other games because there are great but its a good game after all
awesome as always. your wall jump is one of the most responsive ones ive seen lately, and i really appreciate that... some of these climbs were really a workout haha.
i noticed that if i landed just right on one of the sliding blocks, i could wall jump 1 block above it onto nothiing and continue upwards a little bit in midair. im not sure if this could even be exploited in any way or if it was just lag, but ill message u if i figure out any further details
im gonna click thru all your titles now, tbh. everything i see is rly qt and you make some really challenging and interesting platformers.
Although i love to see all the amateur content on this site, i really come here for the original ideas, so it's really refreshing to find well made games that still have the novelty im looking for. much love!!! keep up the good work!
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