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This is the Post-Jam version.
This game was made for LD 29 Game Jam. Made in 72hrs.
Check the LD Page Here and the Original Ver:
You are stuck "beneath the surface" and trying to find a way up. There seems to be only 1 giant door blocking your path. Can you open it?
Controls: Arrows , S
4 Keys, 1 way out, and power-ups.
Programming, Art, Design by: Ryan Carag
Music and Sound by: Bill Kiley
- I fixed a bug with wall-jumping so it should be more responsive now.
- Added save-point at the top of cliff.
A puzzle platformer that is pure, elegant, simple, minimalistic and to the point. At first, I was walking around and was thinking what could you be offering in this game. But after I got the first ability, I somehow got hooked and have a strange urge that I wanna clear the game. The "what to do" and "where to go" aren't so hard, and that is where the game shines.
I have no complain with the controls. The whole ride is well done. It was good from the beginning to the end.
Reminds me of something... ;)
Fantastic game-play, very challenging. Phil Fish would be very proud.
This game is the good!! Really like the music and everything is just so...amazing! Great work! :)
wow haven't played a game that good in a while great job sequel????
Throughout the whole game, everything moved along pretty quickly, which to me is one of its weaknesses. Since the game was created in 72 hours, not everything can be improved upon to create a truly mesmerizing experience...
See The Full Review Here:
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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