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Credits & Info

Apr 28, 2014 | 10:43 PM EDT
  • Daily Feature April 30, 2014

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Author Comments

This is the Post-Jam version.
This game was made for LD 29 Game Jam. Made in 72hrs.

Check the LD Page Here and the Original Ver:

You are stuck "beneath the surface" and trying to find a way up. There seems to be only 1 giant door blocking your path. Can you open it?

Controls: Arrows , S

4 Keys, 1 way out, and power-ups.
Exploration platformer.


Programming, Art, Design by: Ryan Carag
Music and Sound by: Bill Kiley

Post-Jam Changes:
- I fixed a bug with wall-jumping so it should be more responsive now.
- Added save-point at the top of cliff.



Rated 5 / 5 stars

Hey slurpy here
Wonderfull game beautiful inde game hope it's developed in chapeters i hope it makes in comic also or in pc 3d game one day!!
Thank you "slurpy"


Rated 5 / 5 stars

Please make a sequel to this game!


Rated 5 / 5 stars

-Both 's' and 'z' to jump
-Sound fits atmosphere
-Perfect controls
-Pixel animation, color themes and particle effects
-Easy to run through (although it's a bit linear)
-Gameplay (The first wall-climbing section builds onto the next)
-'At-your-own-pace' game
-Short (obviously, as it was made in 72 hours)
-Blocks move slowly and a bit buggy
-Unrewarding end, no true final challenge

All in all, this is a fantastic short game. Probably great for speedrunning haha

People find this review helpful!


Rated 5 / 5 stars

Excellent design, fantastic tight controls, responsive wall jumping and satisfying finish. Only flaw is, well, it's a little short. And the jumping sound effect can get a little annoying at times.


Rated 5 / 5 stars

This game and A kitty dream reminds me of Cave story, that ol indie game from the 2004