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This is the Post-Jam version.
This game was made for LD 29 Game Jam. Made in 72hrs.
Check the LD Page Here and the Original Ver:
You are stuck "beneath the surface" and trying to find a way up. There seems to be only 1 giant door blocking your path. Can you open it?
Controls: Arrows , S
4 Keys, 1 way out, and power-ups.
Programming, Art, Design by: Ryan Carag
Music and Sound by: Bill Kiley
- I fixed a bug with wall-jumping so it should be more responsive now.
- Added save-point at the top of cliff.
You have a future in gaming this is brilliant sure to be something people will enjoy.
Only problem with this game? Climbing up is slower than reckless jumping.
A puzzle platformer that is pure, elegant, simple, minimalistic and to the point. At first, I was walking around and was thinking what could you be offering in this game. But after I got the first ability, I somehow got hooked and have a strange urge that I wanna clear the game. The "what to do" and "where to go" aren't so hard, and that is where the game shines.
I have no complain with the controls. The whole ride is well done. It was good from the beginning to the end.
Reminds me of something... ;)
Fantastic game-play, very challenging. Phil Fish would be very proud.
This game is the good!! Really like the music and everything is just so...amazing! Great work! :)
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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