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Credits & Info

Apr 2, 2014 | 6:24 PM EDT

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Tutee 5 Points Beat the tutorial.
Halfway 10 Points Reach level 6.
Killer 10 Points Kill 50 enemies in one game.
Showdown 10 Points Reach level X.
Winner 10 Points Beat the game.
Big Money 25 Points Beat the game with 100 coins or more.
Speedrun 25 Points Beat the game in under 4 minutes.
Unassisted 25 Points Beat the game without buying any upgrades.
No Money 50 Points Beat the game without collecting a single coin.
Pacifist 50 Points Beat the game without killing any enemies. (No shooting/stomping enemies)
Untouchable 50 Points Beat the game without taking damage.

Author Comments

WASD to move (S to go in doors)
ARROW KEYS to shoot coins (Shoot down for an extra boost in your jump)
SHIFT to zoom in and out
ENTER to suicide/restart
P or ESC to pause
M to mute

Fight your way through a series of ten randomly generated levels, blasting enemies with coins and fighting the darkness that haunts you. Every playthrough features new levels, enemies, and upgrades.

Features more than 10 distinct enemies, 15 upgrades, challenging medals, and competitive high score tables.

Play the tutorial, good luck, and have fun!

Game designed, programmed, and drawn by Colin Tincknell.
Featuring the original tunes of Erik Vegeto (

Inspired by Spelunky and The Binding of Isaac. Play them if you haven't!



Rated 2.5 / 5 stars

I'm sorry, but the random generation is REALLY bad...these levels are pointless...Nice concept and it had potential....

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Rated 4.5 / 5 stars

Really nice game, not too hard but not too easy which make it fun to complete.
However there should an option for people with an AZERTY keyboard, not that easy when you have to move

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CTincknell responds:

AZERTY keyboard support added! ZQSD should work now for movement. Thanks for the input.


Rated 3 / 5 stars



Rated 3 / 5 stars

It's okay. Not very compelling though, I got to the third level and hadn't seen anything that interested me enough to continue playing.

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Rated 4.5 / 5 stars

I can definitely see the Binding of Isaac influence here. The one-resource system makes it easy to manage what with the coins and everything. It also keeps people interested in the coins regardless of their strategy, whether they prefer using coins for jumping or fighting. The powerups are few, simple, but powerful, making it very easy to keep track of what does what, a pitfall that annoyed me a lot when playing Binding of Isaac (you needed a Wiki of all of the items, honestly). The random item in the shop seemed a little gimmicky to me, since the game itself is so short.

Anyway this is a really great roguelike. Nice and short, much more casual than others. Like all roguelikes there are a shitton of cheap deaths, and that took away from the experience for me. The graphics could have also used a boost and maybe some different music as well.

Also, I think something could be done to make the final boss a little more fair. I've lost to it maybe eight times now, half of them due to grunt enemies. It's also way too easy to fall into him. Instant death is far too harsh of a penalty. No other game expects a player to cope with that kind of insanity.

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