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Take control of the Ogre as you smash your way though the forest, the mountains and the caverns. But don't forget, there's always a bigger smasher out there.
very good, apart from the frustrating levels and the suicidal AI
Yeah. The levels near the end get a bit unbalanced. I doubt I'll attempt rebalancing them, but I appreciate the feedback.
There are games featuring the same score and presentation only with cats. As far as I know.
Hrmz. I've never seen or played a game quite like this before. LInk?
a like smashing stuff
Don't we all. : )
awsome but bad graphics
Bad graphics!? I'd like to hire you as a pixel artist, in that case. What do you charge? Where's your portfolio?
Good design, but the object detection method is wrong for it. The rounded corners don't mesh with the 8-bit style or the small platform level design. It was very annoying to be thrown off a ledge from smashing a person or having one fall on me. The spin mechanic didn't really add anything but frustration. The difficulty curve wasn't followed by equal reward, so I found myself grinding the lower levels instead of attempting the current level dozens of times. The boss only takes three hits and is very anticlimactic.
Yeah. The engine I used gave me hell with collision detection. If I changed it to prevent the peeple from bouncing you off cliffs then you'd end up falling through the corners of the tiles. It was seriously days of tweaking it before I finally threw in the towel and chalked it up to "challenge". So hopefully it's "challenging". lol
Thanks for the awesome feedback. The boss gets harder every time you beat him, but there's little to no incentive to keep going back. Costumes were planned for replayability, but I didn't get that far into development before getting bored, to be honest. Maybe I'll add some stuff in later on.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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