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Will you be able to find a way out of this nightmare... again? Or, maybe on the contrary - will you go even deeper?
A sequel to an award-winning horror point-and-click game Deep Sleep.
I play the first series and....wow....you really know how to keep giving surprise! You re-use the old screen and event, but with different usage and such thing, making people who play the game from the beginning get even more experience.
This time, the interface is easier, like adding green mark as the pointer find clickable object. The story itself is very good, I am so pleased to see such development. The Travelers, Shadow Peoples, and how the dream itself work by symbolizing it as river is GENIUS! I like the kind of game with proper story.
The easter egg from the first game continue here. I am so very happy that somehow, the blurry words I read at the first series able to save that child by putting the tiger plushie at the right bed :)
The gameplay and storyline isn't repetitive. This time you go deeper instead of waking up, what kind of thing lies down there? I can't wait to find it out at the final depth.
Awesome game series, keep making such good stories and good luck!
P.S: Gotta love the stubborn guest medal :D
Very well done game!
you can get all the notes without going to second floor. i just don't understand what to do with all the remaining item in my inventory. at first i thought of giving the crazy girl the toy but she kill me. the pointer is still in my inventory. can someone tell me how to get the 2 secret medal?
I loved the first game and I loved this one, everything from the pixel graphics and 8-bit music to the creepy animations and dark/shaddow effects made this game perfectly creepy and unnerving. I love it.
I only had a problem with finding the notes and the sack part, but I click on everything interesting so already found the piles of dirt, rocks, and flour. As for the notes, I made it to the end with 13/15, thinking maybe there was one in the attic? But I didn't think it would have been since you can only go there once. As it ends up, after re-exploring the entire map and exhausting every option, the one in the classroom blended well on the floor, and I thought I already talked to the traveler about everything I could. Also, the Cody's tiger was a nice touch, and when I saw the newspaper article at the end, I almost cried because I saved him and felt touched, since this game dwells deep into you.
Great game though... great game.
Perfectly done sequel to the first game..now although I had to play twice to get all the medals, it gave me a chance to go back and see what I missed in which the 2nd time playing was much more relaxed as I zoomed through it like I was running for my life (lol) but nonetheless a pretty solid game. I do agree with adding a feature in which lets you know if a not is present in a specific room because no one really wants to play the game again unless a secret medal needs to be earned/won. Solid game all-around.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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