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Kungfu Brain

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The digital era has brought an unprecedented level of access to cheap and addictive digital entertainment, notably games. Digital game sales, proliferation of gaming platforms and integration of games into social media have resulted in the so-called 'massive backlog' phenomenon. Specifically, gamers find themselves saddled with an enormous catalog of purchased but unconsumed games. This in turn causes severe mood swing, loss of appetite, and anti-social behaviors.

Kungfu Brain proposes to tackle this issue by strenghtening the pre-frontal cortex of a gamer's brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively "simul-play" several games can potentially lead to multi-fold reduction in backlog clearing time. It's still a long way before a gamer can simul-play Super Mario Bros and Crysis. In view of this, Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.

In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They've very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.

It's observed that consistently playing Kungfu Brain can vastly enhance one's simul-tasking skill. If Kungfu Brain is played cooperatively by two gamers, it might hypothetically achieve the side-benefit of social or family bonding, but the validity of this claim cannot be proven either analytically or experimentally, so it's beyond the scope of this initiative.

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need more chances to play. one mess up and game over

ExK responds:

hi toothgames, this is the key challenge of the game. Some players in Game Center are able to go very high. They've indeed developed 'kungfu brain' - the training objective of the game.

The mini-games function well, but the instructions need to be clearer. It helps if they don't tell you the opposite of what you're supposed to do. I'm talking specifically about the fire stick game. The panda could jump faster too.

ExK responds:

hi grendock, thank you for your comment about the fire rope instruction. I'll try to improve it.

The mini games are simple and dull. Not really an character here. Might work if the controls for the mini games were better.

ExK responds:

hi akeenan, which mini game has a poor control, in your view?

Wow, that was very hard to do without a mouse. It was a great game for a lot of entertainment

ExK responds:

hi eleatperson, the game is designed for a mouse or touch control :)

Credits & Info

Views
2,204
Faves:
1
Votes
7
Score
4.56 / 5.00

Uploaded
Sep 14, 2013
7:08 PM EDT