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Updated to include some narrative captions and a preloader. Thanks for the reviews, and I accept that it's not great. It's a Ludum Dare Jam game: I created it in 72 (plus) hours. More in the comments.
im kinda bord
The idea is great. The looks are great, though dull. The story might be great once I figured it out, but this is way to scattered. I beat the game, and yet, I'm not sure exactly what happened. I found the green thing and won, but I'm not sure why as I don't know what it was. I assume it's anticote, since I saw something about 'poisoned' in a letter. That's all I could read before it went away.
-Add instructions so we have some idea what we're to do before we start.
-The blackouts last too long. They're boring.
-The waking times are too short, although, you had that 10 second thing going, didn't you. That's forgivable, I guess.
-When reading, stop the clock so we can read.
-Not sure what the clock is for, though it's cool. Is it the 10 second counter?
-Needs gumshoe music.
The potential is there, and now that the contest is over, you have the freedom to alter and enhance. Add and tweak and see what you can turn this into. :)
Thanks for all the comments, especially this one. This was my very first Ludum Dare, and the dev group I'm in assures me that suckage is a general byproduct for first-timers. So I regret nothing! Except for the hours I spent creating a far larger 3D environment that I ended up not using.
This Ludum Dare theme was '10 Seconds', so this is my answer to that: you have ten seconds of clarity each time.
Yes, it's SUPPOSED to be annoying. :P A point and click exploration game that doesn't let you do much, because you have ten seconds of consciousness, and about six minutes to get through it all (you're supposed to die at Midnight...). Instructions are there, sort of, but you have to read the two messages to understand what's happening.
I admire the Ludum Dare games by Matthew Divito, aka Mr Div, very much and this was an attempt to imitate what he's done, in economy if not in visual amazingness. Look him up!
I'm sorry, but this is quite annoying. Interesting idea, really - you need to make quick decisions, find the key points in text quickly, the backgrounds look great, but the blackouts are annoying, especially when you play it for the first time and need to get the basic grasp of the situation. Maybe we could use twenty seconds head start, but I know it's a really short game.
If you wanted to expand the game a little, it'd be good idea to make the blackout intervals slightly longer and add another level of complexity, e.g. finding a key/PIN code/mixing chemicals to make the antidote; because now you can just randomly rush into the right place from the beginning without even knowing what's going on.
Quite Interesting for a flashgame.Unlike other Escape games this one has a specific order On what to do on its own.I hope ill get the hang of it once i do it many times.I must say.Good idea and story aswell.But there is the downside that once you want to read the letter or something completely,You have no time to do so because it dissapears once he blacks out.
hard to follow, no instructions but i guess that's part of the game, good overall
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