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Edit: Thanks for the reviews and telling me what to improve. :) The next game I make I will make the physics better and improve the graphics.
The goal is to get passed 30 levels to win. Use the arrow keys to move. Dodge the red circle or else you will have to respawn. Get to the door to get to the next level.
This game suffers a lot from poor design. Primarily, the hit detection is just awful, I would die from hitting something while no where close to it. Second, the level designs are just odd, particularly in terms of difficulty curve. Some of the earlier levels are harder than pretty much all the ones that follow. Third, the music is an uninspired choice. You don't have to compose your own piece, but don't use the same one everyone else has.
I LOVE IT :D
Congratulations, you are 294602rd person to use that Chaos Fantasy song on Newgrounds. Thank you for reaffirming that song's utter dominance as the greatest song ever to grace the audio portal, but this game doesn't do much else.
Suggestion 1: Make the hit detection less crazily biased against the player. Don't let the character die from just the slightest touch of danger.
Suggestion 2: Work way, way harder on level design. You're making a traditional platformer; so go and play some Mario and deconstruct what you play. Try to think like the level designer; try to figure out what it was that made him decide where to put each and every block.
Yuss i love this game when will you make moar :D
:D Later. :D
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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