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Uploaded
Aug 25, 2013 | 9:06 PM EDT
  • Daily 3rd Place August 27, 2013

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Author Comments

Control Robert as he explores a derelict, seemingly abandoned ship. Darkness and empty halls are everywhere. See if you can figure out the fate of the crew and if it's not too late to avoid a similar fate. Perhaps not everything is as it seems onboard here.

This game was created in 48 hours for Ludum Dare 27.
Theme: 10 seconds.

Controls:
Arrow keys to navigate.
X to interact with the world.

Hope you enjoy!

Update 1:
*FIXED Minor bugs
*FIXED Dialogue for spelling and clarity
If you guys run into more issues, please let me know!

Update 2:
*FIXED More Dialogue issues.
*FIXED Secret pickup messing with locked doors.
Keep the bugs coming! You guys are awesome!

LD Entry:
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25319

LD Post-Mortem:
http://www.ludumdare.com/compo/2013/08/26/post-mortem-captain-robert/

Reviews


NatyNatNesNatyNatNes

Rated 4 / 5 stars August 5, 2014

I really liked this game. Even if it's not 'finished' as such, it's still an interesting story that leaves a lot of room for interpretation.
The controls are very nice too and I have never felt this worried about a rectangle before.


People find this review helpful!

skullkid229skullkid229

Rated 3 / 5 stars June 17, 2014

Kind of reminds me of the movie Event Horizon.



suburbanhavocsuburbanhavoc

Rated 4.5 / 5 stars March 7, 2014

I enjoyed it. I like how the story sort of slowly developed. Good atmosphere, too, especially when the music cuts. Feels like something's going to come at you any moment. The secret pickup was awesome, as, apparently, am I. The ending was a bit abrupt, but that's my only complaint.



CaramelAppleCaramelApple

Rated 5 / 5 stars December 14, 2013

*Jumps*

"Hi"

What did I do?!

Great game, very nice ambiance, I just don't get what happened when I jumped through that hole.. Was I supposed to be there?



NexokronNexokron

Rated 5 / 5 stars October 31, 2013

This was a very eerie game, and the tense atmosphere it portrayed was simply fantastic. The ending, while unexpected, really does fit the game rather well. I couldn't help but get the feeling that, after all this time, the player was actually the creature.

After reading the post-mortem, I sincerely hope that you do decide to make a "fleshed-out" version of this game.