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Aug 17, 2013 | 7:57 AM EDT

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Author Comments

Lost, alone and afraid, you seek answers. Someone has them, but your questions keep changing. Maybe there's help in the dark, maybe there's a way out... maybe you can find somewhere to hide.

Made in 72 hours for Ludum Dare 26: 'Make Friends Don't Bake Them'.

“It was a long weekend but we made it! The theme ‘Minimalism’ allowed us a lot of flexibility when it came to defining our art direction and core game-play, but ultimately we wanted to make something based around the challenge: Potatoes! We drew inspiration from a number of games but I think Portal shines through thanks to the messages scattered across the levels. The feedback from the Ludum community was fantastic, both positive and critical. If you get a free weekend I strongly recommend looking into doing a game jam; even if you can only spare a few hours. It’s amazing what can be done in a short amount of time :) ”

Reviews


zysabzysab

Rated 5 / 5 stars August 17, 2013

Challenging and creative. Love the ode to Portal! <3



fedordaofedordao

Rated 5 / 5 stars August 19, 2013

great game but WHAT IS POTATOE??


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bloodzombie163bloodzombie163

Rated 5 / 5 stars August 17, 2013

really good game i gave this a 5/5 best rage game yet really i believe you can make this a big game im with you the whole way :)



JoltRSJoltRS

Rated 5 / 5 stars August 19, 2013

I going to go soul searching now. GreatGame



KoopaConorKoopaConor

Rated 5 / 5 stars August 19, 2013

Wow, this game is great. Was it really made in 48 hours?! It seems like you had so much more time. I can tell you drew inspiration from many games (Portal, Slender, the endless stream of horror flash games where the dark kills you) and it payed off beautifully.

The platforming was nice and challenging with very good controls. The later levels (for example, the one beginning with "WHAT IS REALITY?" were especially good on a platforming level because they were different when the lights were off. One had to almost memorize two levels at once if they were to get through before the light ran out.

Speaking of which, the lights were very cool and never got in the way of my enjoyment for the game. Knowing that they are basically time limits, that's very hard to do seeing as I hate time limits. The only thing the time limit got in the way of for me was my need to explore the level beyond getting from A to B. The writings were different whenever the light was off, so I found myself wanting more time to go see what else was new.

Which brings me to the writing, and in turn the story. It didn't really make much sense from a logical standpoint, but I see that it makes a ton of sense in its own little universe. If you replace potatos with friends, that is. And even then you have to go a little dotty to "understand" it. The best I can do to describe why this game makes sense to me is that I can't.

I'm off to replay the game again, and I suggest anyone reading this to do so as well. You may have missed something ;)


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