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Credits & Info

Uploaded
Jul 6, 2013 | 5:50 PM EDT
  • Daily Feature July 8, 2013

Medals

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Lab Rat 5 Points You woke up, you were flushed, you escaped...
Moonwalker 50 Points Completed the game
Ripple Dot Master 50 Points Completing the game with good ending
Messiah 100 Points All Ripples Rescued

Author Comments

Ripple Dot Zero is a classic action platformer heavily influenced by the aestethics of the 16-bit era of the early The game features 20 Levels of running, bouncing, slashing and Gyro-Blade-throwing, set to the slick beats of an original soundtrack of pure fm-funk schmaltz. Even the sound effects where made with FM-synthesis to give the game that sharp sting of early gaming.

Controls:
Move with arrow keys
Attack: Ctrl or Z
Jump: Space or X
Pause in game with P or ESC
Toggle Mute: M
Full screen: F

Re-map controls from main menu

Reviews


blackfox1212blackfox1212

Rated 5 / 5 stars September 8, 2013

this game is great. the visuals are crisp and clean. the gameplay is very good reminds me of strider on the sega genesis. the music is awsome. I love this game its great stuff I give a 5 out of 5 star a A+ game.


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attilasattilas

Rated 5 / 5 stars August 22, 2013

This guy is the next flash portal hero!
This game has so much atmosphere and i can't wait what our penguin will encounter in the future!


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TailsixsTailsixs

Rated 5 / 5 stars August 16, 2013

This game is great.
It made me feel like I was playing sega all over again. Please continue the good work (even if you have to kickstart it, I'd pitch in)


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whatthemehwhatthemeh

Rated 4.5 / 5 stars August 15, 2013

Firstly, I'll be honest, the review is over generous for just how polished this is: the graphical style, the environments, the controls etc all amount to a very proffessional, complete feel. Managed to completely avoid feeling like an internet game.
However, my main criticism would be the actual game-play itself. Really, it just amounts to arsing about collecting pills, with a lot a backtracking (in the levels themselves and playing levels again) and the enemies are most often sparse but often irritating to try and hit. I guess I'll draw the inevitable comparison and point out in the likes of Sonic, the ultimate goal doesn't feel like collecting as many rings as possible, but soaring through the levels and it's many obstacles, without too much frustrating grind. In that respect then, this lacked many obstacles other than elaborate layouts and trying not the screw up the order you collect stuff in (loosing access to parts of the level etc). In essence, I feel like this was a bit lacking in an fun game mechanic. There were also some instances of incomplete level design, but that doesn't really mean too much.

However, as a whole, the game was pleasing enough to make me want to (with some annoyance) collect everything, and played well enough to accommodate for the slight repetitiveness. I would love to see another release with more enemies, slightly easier combat (bigger hit radiuses comes to mind) and more bosses, and then you would certainly be with the same realm as the original Sonic releases. On that note, I loved the sense of progression felt as you went from zone to zone, and the use of elaborate parallax backgrounds to form the settings, it adds depth and I think it's something Sonic and Knuckles did particularly well. Also, kudos on all the creativety: the pixel art and animations, this game was definitely an aesthetic trumphiant!

PS just cos I didn't enjoy the gameplay wholly, doesn't men others didn't too, just my opinion! Again, a very very polished release, the most i've seen on newgrounds, would love to see some kind of Xbox arcade/ steam style release!


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martymomartymo

Rated 5 / 5 stars August 15, 2013

I like everything about it...except the part where I die and my Gyro-Blade disappeared. Super addictive if you like platformers, and I do.