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After the ball collides with the wall, predict which square ball will collide with.
Currently consists of a total of six levels.
Test your brain!
Interesting concept, good little physics game. One suggestion, make a limit on the angle the ball can take, perhaps nothing greater than 85 degrees. Some levels took forever just for the ball to get to the squares because it launched too vertically.
The concept is very nice but there are 2 things that was a bit annoying:
1) When the ball first launches, sometimes it will launch on a very very small degree difference and will bounce back and forth for a good while before hitting a block. Perhaps make it so it never lands within 2 degrees of the initial point will prevent this.
Also adding a "redo" button to cancel those annoyingly long bounces would help tons.
2) More puzzles. I expect to see many more puzzles, including ones with obstacles, even if this is a prototype. A minimum of 15 at the least with 30+ with a full game.
Please build on this, it's very fun and has a lot of potential.
It's ugly, it's way too random, but there's some thought to it. It's a tech demo, needs a lot more work to become a proper submission. One of the things you should look into is precalculating the ball placement and the bounces, so that it's really a test to your brain, not to your luck (on level six I've had a case of the ball rebounding like 10 times between top and bottom, then hitting the left edge and again bouncing 20 or more times between top and bottom, before reaching any of the boxes) or to just avoid situations like the ball hitting two boxes simultaneously (happened to me once).
most fucked up grammer i've ever seen, but still an interesting game.
Interesting at first glance, but once I got into it the game seemed a little boring. It was easy at first but then at times it got harder to tell where the ball was going because there was never a clear direction set up before I guessed. Also, are there only 6 levels? Once on level 6, I succeeded twice but it still wouldn't let me pass. Then I tried level 6 for the 4th time and the ball went back and forth without moving anywhere else for about 2 mins then did the same thing but SLOWLY inched its way from and then to the squares. I'm not going to sit here for 10 minutes to finish a level of guessing game with poor physics. There's definitely bugs to work out and the ball should be sped up. (Good idea though?)
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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