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Credits & Info

Uploaded
Jun 14, 2013 | 6:39 PM EDT
  • Daily 4th Place June 16, 2013

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Medals

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

WARNING
There IS a recipe for the potion in game :-)

Reviews


CabzxCabzx

Rated 4.5 / 5 stars June 16, 2013

Very nice, I liked the twist in the old genre staple. And people this days say there is no room to innovate. Congratulation mister, you have made a great feat.

I recommend you play this game.



garesigaresi

Rated 4.5 / 5 stars June 15, 2013

Great game, but the hatch was almost impossible to be seen. The only mistake in my opinion.



ConiumConium

Rated 4.5 / 5 stars June 22, 2013

Totally fun! Took me a bit to figure it out but I enjoyed it!



skaramana100skaramana100

Rated 4.5 / 5 stars July 2, 2013

Seems legit



TamultTamult

Rated 4.5 / 5 stars June 15, 2013

Great game. For everyone having a little issue with finding the potion recipe, I recommend looking for a second sheet of paper. Good attention to detail as well is worth it.

On the other hand, this game has some issues, minor, that prevent me from giving it Five stars. Issue number one. Detection for objects. I pressed and pressed around where the chain (and the windows lock) many a time, and I didn't hit it. You need tight hit detection or what have you at times, but you need to be a little forgiving on pixels as well. The window lock was finicky, as was most of the stuff involving the window.

Also, direction facing matters, which was kinda odd to see, and not something intuitive from a first time play through at all. It only matters (as far as I know) with a Calm Night, as the exact same situation but me not waiting while facing the door led the attempt to go out the window, and gave me Frightful Night.