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Credits & Info

Jun 14, 2013 | 6:39 PM EDT
  • Daily 4th Place June 16, 2013

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

There IS a recipe for the potion in game :-)



Rated 4 / 5 stars

scary °_°


Rated 3.5 / 5 stars

Pretty cool, i like it, it very unique


Rated 5 / 5 stars

Great game yet you should do something like days til the next full moon & make the game harder. Also giving us the choice to chose our own hiding places without multiple methods of failing and being successful. Also add an actual time limit. other then that, another great game!


Rated 4.5 / 5 stars

pretty cool, although I would think a stronger wolf would kill the hunters easily, and not the other way around.


Rated 4 / 5 stars

An interesting game. I found it had a lot of the annoyances that plagued many classic adventure games, such as not knowing whether part of an object could be interacted with (how many times did I open and close that window trying to figure out how to lock it?) or something being either very small or completely invisible. I also did not realize initially that there were two pages to the journal, and that one of the "ingredients" was completely useless.

Some of the text had errors. A minor nitpick, but in future games it would be good to just have someone do a once-over of that. I would have liked to see a little more stuff you could explore and do outside the hut too.

The atmosphere of the game was great. The music could have looped a bit better, but it still did a good job building up the appropriate tension. Another interesting thing would have been to have a passage of time mechanic, in the sense that it gets a little closer to moonrise with each interaction.

Anyway good job, keep making fun and interesting stuff.

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