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Score:
rated 3.25 / 5 stars
Views:
2,240 Views
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Genre:
Puzzles - Sliding
Tags:
puzzle
eight
sliding
8-puzzle

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Credits & Info

Uploaded
Jun 12, 2013 | 3:05 PM EDT
File Info
Game
366.4 kb
  • Daily 4th Place June 14, 2013

Medals

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East 5 Points Passed level 19
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North 5 Points Passed level 11
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Northeast 5 Points Passed level 16
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South 10 Points Passed leve 25
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Southeast 10 Points Passed level 22
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Southwest 25 Points Passed level 27
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West 25 Points Passed level 29
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Northwest 50 Points Passed level 31

Author Comments

Based on classical 8-puzzle.
Mouse click to move tiles and arrange them into pattern. The goal is to complete within minimal number of moves which is equal to current level. There is a hint which shows minimal numbers of moves left to solve the puzzle from its current state, so you can check your progress. First 17 levels can be skipped.
Progress is saved (or at least tries to) after each level, the hardest puzzle takes 31 moves to solve. It's my second submission, hope you like it.
P.S. In case of bugs/glitches - do not hesitate to PM me with as much detail about them as you can.
Sounds are courtesy of freesound.org

Reviews


IshtarruIshtarru

Rated 2.5 / 5 stars 1 day ago

Rather generic, but what really kills it is the fact that there's no undo button, meaning that you have to start over with a new puzzle every time you make a mistake, which is often.


DasSG responds:

Thank you for review.
Idea was to think beforehand and do no mistakes. You're the third one to note about Undo. Since the demand for Undo is popular, I think I'll implement it next time. This game will not be fixed with undo button for historical purposes, to serve as an example and possibly a warning, sorry.


ovniovni

Rated 2 / 5 stars 1 day ago

Great, you know when you take the wrong way but you can't undo. So basically, you need to complete the puzzle before, on a paper sheet. Really great. If you want that you can't complete by pushing randomly the button, add a limit to the number of times that you can undo your moves. (Ex: you can only undo 4 times/puzzle).
But at the current state, it's just frustrating and I can't find the fun.


DasSG responds:

Thank you for honest review. Now that you explained, game really seems a bit ridiculous. You're the second person to note about Undo. It's strange that no-one mentioned it in reviews for my first submisson. Challenge was the main idea, fun was thought to appear because people like to pass challenges :). I must admit it's doesn't always work this way.


KikoshouKikoshou

Rated 2 / 5 stars 2 days ago

Sort of a confusing concept behind your difficulty honestly. The puzzles themselves are randomly generated based only on the number of moves, but then you have the move counter turn red the second a player messes up the execution? If you make them aware of their mistake the second it's made, why not allow them to undo the move then?

Honestly the biggest confusion for the user interface was the counter that displays the number of moves left. I thought I was being told how many moves I had till I lost, not how many moves the game was calculating it would take before I beat the puzzle. I can't tell you how many times I lost to later levels without even realizing it, seeing that each time I got a different puzzle and each time I managed to do it right as the move counter went to zero. Why would you even tell people how many theoretical moves they have left if you already have a system in place to alert them that they messed up? It just doesn't make any sense.

It's a decent puzzle game, but it needed a much better user interface.


DasSG responds:

Thank you for an in-depth review. Sorry the interface didn't work for you.
Undo button should've made a game much easier, but it was my deliberate choice. I wanted the game to show that each move, like in real life, has consequences. There is no need to rush, player is given time to think, fully responsible for his own actions. I believe most games these days are too forgiving, urging the player to act fast without proper planning.
The number of moves left indicator was meant for learning. I think people do learn from their mistakes, so you can explore the puzzle, backtrack and find the shortest route by checking this value, to attain some experience to help you with next try.
I make mistakes too. Shoud've added Undo or Hint button for less difficulty and more fun, better for a wider audience. On the other hand - some people truly enjoy hard challenge, makes their achievements more deserving.
P.S. It's my second game. You can check my first game to find it even more confusing and difficult :). I'll try to be nicer to players next time.


TunnelRammerTunnelRammer

Rated 3.5 / 5 stars 2 days ago

Simple looking puzzle game, if i had more free time i could definitely enjoy this game


DasSG responds:

Thank you for feedback.


SonicSteelSonicSteel

Rated 3 / 5 stars 2 days ago

This is a nice and easy-to-understand puzzle game. Hex game with cardinal directions, so it's easy to figure out where they go. I like the drawing of the puzzle in completed form in the lower right corner.


DasSG responds:

I wanted to make "Easy to understand, not so easy to master" game. Thanks for feedback.