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Undead End 2

rated 3.91 / 5 stars
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Credits & Info

Jun 7, 2013 | 4:10 PM EDT

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Author Comments

The sequel of Undead End is here but this time things are totally different. The game features a new art style and a brand new gameplay: explore a scary building, collect objects and solve riddles to escape from the weirdest ghost town of US.
This is the chapter 1, just a taste of the entire project I have in mind, however my intention is to expand it and add all the ideas I had to cut from this first version.
I really hope you'll enjoy this 'experiment', and don't forget to give me your precious feedback. Thanks!
(Collect the tanks to unlock new items...)

Little update:
-Movement is a bit faster
-the 'Q' key will allow you to run in the sidescrolling sections
-I've put an energy hud along with the portrait in the status window
-Controls for melee attacks in the topdown sections are fixed (now they are the same for all sections)
-Shotgun is unlocked from the beginning (just choose 'corpse' mode)
Who didn't like the game won't find a reason to play it again, The ones that liked it but found it a bit slow or too difficult, well ...Give it another chance.
Thanks for your feedback!



Rated 5 / 5 stars

aswome game the problem is one glitche.


Rated 4.5 / 5 stars

good game, good graphics, good quality overall. i just wish that i can shoot across lanes and upgrade my character

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Rated 3 / 5 stars

You can only hit the zombies that are directly parallel to you? Is turning your arm slightly to the side not allowed in the zombie apocalypse? Why is the mouse even used to shoot if that is all you can do?

A very promising looking game ruined by a simple mechanic.

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Rated 5 / 5 stars

Solid control scheme, smooth playthrough, amazing art style, and a whole lot of fun! I am eagerly awaiting the next chapter!

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Rated 5 / 5 stars

So when I read that this was not going to be in the beautiful pixel style of the original, I was disappointed. That disappointment quickly disappeared once I saw the actual environments, which are beautiful. Great light and color. I like the magic lighter too, reminds me of the mechanic of Clive Barker's Undying. I would like to see that utilized more.

I'm glad to see you expanded the weapon mechanics. The aim function didn't work as well or as often as I would have liked, but I can hardly complain as it added quite a bit to the gameplay that wasn't in the original.

The adventure game aspect was pretty good, except it really disrupted gameplay on instances where I would get stuck, for instance because a necessary object was too difficult to see (the crowbar, on my first playthrough).

The brevity of the chapter did leave me wanting, but I'm aware that this is extremely well-done and very painstakingly detailed for a flash game. The "boss" wasn't a particularly interesting fight, I just emptied my SMG into his eye a couple times and that was that. I hate to say it, but the corridor leading up to it could have perhaps been more unforgiving, and perhaps held a puzzle required to enter the main boss area (like shooting tentacles in order to get an item).

I am definitely eagerly awaiting the next chapter.

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