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I made this game in class to learn AS3. It would be nice to hear your thought. Thank you!
The graphics are pretty good. I think the format is a bit big, and it's a bit laggy. But the concept is pretty good!!
It's a beautiful game with a very basic and easy-to-play style; very nice, really. My only complaint would be that the character moves too slowly to move to catch the keys; you earn one key for every four you miss.
The game itself is pretty good and I really enjoyed it. For a catching game I thought the art was decently well done and, besides the physical improbability of a key falling exactly into a lock and turning enough to unlock it, I thought the idea was new and refreshing. Boulders and food get tiring after a while.
I did notice that the person seemed to freeze for a moment either when catching or missing a key. That moment is just long enough to drop your chances of making it to the next key.
Huh, you know this is actually an interesting little concept. I like the whole "catch the key or it'll unlock what's below you" thing, which leads to the end after a bit. It makes me curious if it has any meaning behind it, or if it was just a neat idea that came to mind.
The gameplay itself I didn't find incredibly enjoyable, to be honest after catching the keys for a little while I grew a bit tired of it and let most of them drop so I could see what would happen if you fall. I was pretty surprised at how long it took for the game to end, which isn't really a great thing.
In the end it could be more polished with more fluid controls (player velocity and friction, not that hard to implement really) and with perhaps even a bit of narrative woven in with the gameplay. But it's a good job for a first project with as3.
This is a good overall tutorial on handling smoother movement:
http://asgamer.com/2009/as3-flash-gam es-for-beginners-more-advanced-charac ter-movement
I would also suggest taking a look at that from the beginning of the tutorial if you'd like, it may seem confusing if you program on the timeline, but it's really not that much different with setting up a document class like they did. It can seem pretty difficult in the beginning if you aren't accustomed to that though.
Ok, i enjoyed this game. I gave it 3 stars because i like the art and the mechanics but i think it could be smoother. For a simple key gathering game i guess this it's really good although it's a little bit short.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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