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Very simple, yet dynamic gameplay. Visually, it's lacking. That's obvious to you but as a player, I need more behind the action to stay engaged. Although at times faulty, the overall game play is crisp and clean. My only suggestion is tighten the game play and add more in the backdrop to stay visually engaged.
This is the third version of this game. It is also improved.
Fun little pass-time game. Could use a story though or like weapons you can use. Maybe have like stuff that makes it harder.
Dumb, but funny.
What the hell are the physics or dynamics of this game? It makes no sense. I was bopped from above and below to oblivion. I was punched to oblivion. I was sent in every single way that this limited game allows to oblivion. I cannot replicate any of these methods on my opponent.
It is possible, I suppose, that I am simply unskilled at this line-pushing concept of fighting, but I suspect that a lot could be done to make the combat smoother and more easily handled. Please add more polish and more features (music, pause, an actual menu instead of three boxes, etc).
I can't tell if this has potential or not, but currently it's not that fun to play and it's difficult to really feel like anything productive is being done when I play it.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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