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4 people are trapped in a building fire and need your help to escape.
DESIGN- Stuart Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine
Winner of clay.io's Got Game? competition!
I don't normally rate so high but this game caught me off guard with the story elements! I understand time travel story lines can get messy but I would like to suggest a couple ideas for maybe a future game of this type.
1. Maybe have time manipulation in the puzzles themselves. Exp: Move forward in time to age and break things or move back in time to make broken things functional again.
2. Also, maybe you could incorporate item puzzles. Like switches or key cards that need to be retrieved to fix a puzzle or leave the level.
Don't pay much mind to any minor criticisms you may encounter! You've got a great game here and in my opinion you're certainly creative enough in the story aspect to push the envelope with say a sequel or similar style game! =D
wow it is amazing paradox
Fantastic story that still doesn't fully explain a variety of things. Why did the brain have to be taken out? Why did that one cockatiel survive when multiples died (and if it was the one that returned to the same timeline, why teach it the phrase "Christina lived")?
I recognize that in the limited time our characters have, what with the fire and all, this obfuscation of facts was necessary, and the player can kind of piece together what is missing. Still, with this kind of story I wished for more narrative rather than less. I really hope that you make a larger version of this game, or larger games of this sort. The continuous moral choices and the time machine concept were creative and definitely used to full effect here.
The gameplay wasn't that fun or challenging, and I feel like a little more could have been added there. The music and art, while fitting, aren't enough to really connect me to the characters. In the absence of cutscenes, in the absence of more plot, I feel like they are all very one-dimensional and only exist in terms of the experiment, rather than as uniquely existing people in their own right. Even at the end, I wasn't sure if Steve was sarcastic or mean or nice or in love.
And again...this is a personal preference of mine for closure. I recognize that the abruptness of the narrative and the minimalistic nature of the game may have been stylistic rather than incidental or accidental. Just the same, that's my two cents. Close to a perfect art game, lacking in several places that are mostly my personal preference.
why are both bad ends whith letting crish and lyonel die?
Amazing story, But whats the 'sad' chinese/japanese song called?
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
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