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no-one has to die.

Score:
rated 4.49 / 5 stars
Views:
429,027 Views
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Genre:
Adventure - Other
Tags:
death
fire
text
branching

Credits & Info

Uploaded
Apr 20, 2013 | 6:51 PM EDT
  • Frontpaged April 22, 2013
  • Daily 4th Place April 22, 2013
  • Weekly 3rd Place April 24, 2013

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Author Comments

4 people are trapped in a building fire and need your help to escape.

DESIGN- Stuart Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine

Winner of clay.io's Got Game? competition!

Reviews


Ultragrounder2000Ultragrounder2000

Rated 5 / 5 stars

why are both bad ends whith letting crish and lyonel die?



RonnietosRonnietos

Rated 5 / 5 stars

Amazing story, But whats the 'sad' chinese/japanese song called?



dirtygurty4dirtygurty4

Rated 5 / 5 stars

my brain hurts from all of this...but damn is this a good game!!!



GrandieGrandie

Rated 5 / 5 stars

AWESOME!



DienewbiesDienewbies

Rated 5 / 5 stars

This is actually amazingly well-crafted down to the psychological level. The game's name is "no one has to die", this leads you to think you can save everyone right from the start, and as you think it through over and over again, you really can't save them. You feel a sense of defeat as you move on and realize that there are multiple endings. In a bid of curiosity and maybe to save everyone, you will find yourself going through it to get all endings. The feeling you feel when you unlock the final timeline is indescribable.

Naturally also this is reinforced by most people's usual instinct of preservation of species. If you can save someone and you have the power to do it given that it is within your range of effort you are willing to expend, you will do it. This is why leaving someone to die even in a game can be quite hard. The fact that this game is just point click and hit the next turn or restart makes it extremely easy to immerse yourself due to lack of effort required.

This is a genius piece of work. No doubt.