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4 people are trapped in a building fire and need your help to escape.
DESIGN- Stuart Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine
Winner of clay.io's Got Game? competition!
Amazing story, But whats the 'sad' chinese/japanese song called?
my brain hurts from all of this...but damn is this a good game!!!
This is actually amazingly well-crafted down to the psychological level. The game's name is "no one has to die", this leads you to think you can save everyone right from the start, and as you think it through over and over again, you really can't save them. You feel a sense of defeat as you move on and realize that there are multiple endings. In a bid of curiosity and maybe to save everyone, you will find yourself going through it to get all endings. The feeling you feel when you unlock the final timeline is indescribable.
Naturally also this is reinforced by most people's usual instinct of preservation of species. If you can save someone and you have the power to do it given that it is within your range of effort you are willing to expend, you will do it. This is why leaving someone to die even in a game can be quite hard. The fact that this game is just point click and hit the next turn or restart makes it extremely easy to immerse yourself due to lack of effort required.
This is a genius piece of work. No doubt.
When you look at split timeline theories, this one will have you near enough scratching your brain out. The story was beautifully told and the way you chose each persons fate had logical outcomes with who could survive on the next floor. The ending of the final timeline is interesting and leaves you wanting the person who splits from the group to find the one timeline they seek. Great work Stuart, Cindy and Jesse. You Get 5/5 all the way!
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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