Go!
Go!
Score:
rated 3.77 / 5 stars
Views:
20,520 Views
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Genre:
Action - Shooter - Horizontal Flight
Tags:
shooter
space
mech
sky

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Credits & Info

Uploaded
Apr 19, 2013 | 6:47 PM EDT
File Info
Game
10.2 mb

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Author Comments

This is a 2D, horizontal scrolling shootem up in the spirit of classic games such as R-type and Gradius. Play as a small, round mech, Dizzy, and his human co-pilot, Charley, in a search to find and rescue their friends after an alien invasion.

The Game features five areas all with completely distinct, parallax scrolling backgrounds and each with its own unique, multi-staged boss. It also features over a dozen unique enemies to destroy.

This is a dense game, and if it is not enough, unlock new game plus mode for an even greater challenge.

Farm money by playing or replaying levels, and buy a variety of weapons and equipment to ease your struggle. Also buy and deploy pods which are small floating entities that attack or provide utility.

Instructions
Arrows or mouse moves.
z or left click is shoot
x activates hyper bar when full
e deploys pods menu
(deploy by clicking)
p pauses
esc skips all dialog
space skips current dialog.

EDIT: I'm really excited on .all the views and praise the game has been getting lately. front page! Woot!. Thanks everyone for your support. We've added a donation button to the game. We hope that is cool. I like to think of it as a pay what you want button. If you like our game and want to make more you can help make our game development more sustainable by donating. But if you don't want to or can't that's cool too. Just enjoy the game.

Reviews


AngelicDirtAngelicDirt

Rated 3.5 / 5 stars 1 month ago

First thing's first, this is a good game. I mean, blow a whole day just to beat, good. The visuals are great and work well together, the music is quite tight, and I couldn't help but actually start memorizing the formations. I like the story, too. A little more involving than most upgrade-shooters. I like it.

The gameplay depth is where I find myself scratching my head. I find myself wanting speed up modules of some sort. All the time. Speaking of dodging, the sprite size of our spherical hero is far too large for some of the dodging required, especially in the last stage. And the pods seem a little... flimsy. I get that you're probably meant to spam the ever-loving crap out of them (9 pods max, huh?), but I'm not sure if using them is ever worth stopping the action to place them, then going back into the action and possibly having you or a pod eat a hit. Also, I learned very quick; pods + tight quarters= nope.

I could be wrong. All that could be part of the difficulty. But if I didn't say anything, you would know, so... yeah. Grain of salt. GG. Awaiting Sky Hounds 2 with baited breath. 3.5/5



FullfistFullfist

Rated 4 / 5 stars 1 month ago

the mouse control did annoy me, so i just combine holding down LMB + WSAD
buying modules and upgrades is a bit awkward (with dragging and tiny arrows for quantity)

i never used any cannon other than the straight shooter

PRO TIP:
buy only the straight shooter upgrades
- get the healing pods
- normal attack pods (form them as a shield to take hits for you)
- homing missiles
- optional: the red pods

during the last boss just spam healing pods in a shield formation



ZafreceZafrece

Rated 3.5 / 5 stars April 25, 2013

Great game, however i wish you had made it more original. As it stands almost everything but a few sprites are nearly directly taken from the old Sega game "Arrow Flash". Although that was one of my favorite games growing up i feel when you make you own game, it should be just that. Re skinning an existing game is hardly the same as making your own.



thehoardthehoard

Rated 4.5 / 5 stars April 24, 2013

Time to spill my thoughts.. There is only one thing wrong with this game.. It is not long enough :) Great game really enjoyed it



xPaleRiderxxPaleRiderx

Rated 4.5 / 5 stars April 23, 2013

I had a lot of fun playing this one. It totally brought me back to the golden age of 90's shmups.
The graphics were really well done and the game play flowed well, but in my humble opinion the music stole the cake. I say this because the music sets the stage for everything else, and a good soundtrack can inspire even the most weary of imaginations and keep the gamer playing.
The only two things I would like to see different with this game is the addition of medals, and of course a sequel!
Keep up the great work, and thank you for making a great updated but nostalgic shmup!


ZeroCreativity1 responds:

There were some technical issues between my programming language and the newgrounds api that prevent medals from unlocking for some reason. Otherwise i would have included them. Maybe in the future though.
Thanks for playing! I'm glad you like it.