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The second Flash game that I have ever made. Play as SWEEB; an escaped lab experiment and make your way through the lab.
~Controls page added
dont read this cuz it really works, you will get kissed by a girl on the nearest friday, tommorow will be the best day of ur life, if you dont post this on at least 3 games, you will die
I'm going to boil this down to a few key point
*the hit detection on the edge of the platforms felt weird. My sprite kept sliding off.
*When an enemy was near was that my health bar or theirs? i couldn't tell.
*The bullets don't all seem to be timed the same. Also that's better done as lasers or as somthing that's slower and easier to dodge as a singularity instead of trying to time between shots.
Pretty good game for something that's only your second flash game. I liked the original music and the overall aspect of the game. The game was easy when it needed to be and hard when it needed to be.I liked the easy to understand menu and i liked that you had a level select screen. i liked that the game had a goal and it was easy to achieve. Now onto the things i didn't like. Lets start at the beginning, the level select screen let you go to any part of the game you wanted and that let the structure down a bit. When i started up the game, all i could hear was the music going through my headphones, it would have been nice to introduce a mute or volume slider so i could adjust what i wanted to listen to. The level design was nice as it was simple and things weren't confusing but after each boss, it would take me back to the main menu without any notice of what level i was on. You could put in a different shade in the level select to see what levels you have completed and what you haven't or you could have it just put you into the next level after you defeat the bosses. Now the bosses and the enemy design were good but all of the bosses were way too easy, i would just jump on him and stand there and he would be done. Maybe make the boss fights harder by making it have more health or attack patterns or make a wide design of enemies or bosses with different attack patterns for some variety.I think the game is way too short and easy for such a great idea. Not bad but not great either.
Thanks for the constructive feedback! I literally just figured out how to make it so that the levels unlock as you progress, and not all at once. As for the mute button, i'm going to have to find a tut or something, because i have no clue... As i said, this is only my second game and i'm a bit of a noob when it comes to actionscript 2 xD
yeah you should make a preview trailer ...... like the other guy man.. that would be even more original ...... :)
not a bad concept however controls felt a bit fuzzy and inaccurate, more polish and you will have a nice game
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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