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Get all the orbs in order. Every time you step on a block its number decreases, if it reaches 0 the block falls. Open the door and enter it without running out of needed blocks.
When holding jump, the exit door won't work, which is annoying.
I like the mechanic of the number of times you can jump off a block. That makes for a good puzzle game. You pulled it off well here. But the whole game felt... mismatched. Like the Art didn't seem like it was all designed by the same team. more like you took some pictures of of google image search.
The level design felt clunky too because you could jump over vital blocks an circumnavigate the puzzle entirely. For this style, a good level would leave the player with only one block left to stand on. The numbering of the objectives could've been dropped and that'd made the game alot better. By numbering the balls you tell player the path the need to take to be able to beat the level. That should be the last thing you want because then it leaves the player unchallenged.
it's an ok game that really needs some polish. i still like it but it's not up to snuff.
Not bad, but the game really need a convenient way to restart levels.
Thank you! :D
It uses some thinking but its fun and entertaining
Glad you find it entertaining! :)
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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