Be a Supporter!


rated 4.26 / 5 stars
Share Links:
Action - Platformer - Puzzle

Credits & Info

Feb 14, 2013 | 1:16 AM EST
  • Daily 2nd Place February 15, 2013

If you liked this, check these out!

Plenty more like this here!

  • Pixel Day
    Pixel Day A celebration of pixel art and the 8-bit/16-bit era!


Log in to save your medals! Don't have an account? Create one for free!

First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 5 / 5 stars

Okay, this is pretty good, and it's one of the few puzzle platformers I have played that truly made me think with its somewhat intrincate stage design.

Graphics are retro and minimalistic, but good looking, and the music is composed of a tiny handful of solid, enjoyable chiptunes that I could totally listen to all day... or at least for a few hours.

The gameplay, on the surface, is basically a standard puzzle platformer, with the gimmick of dying and ressurecting in order to move objects when alive and reach unaccessible places when dead. What keeps it all fresh, interesting and involving is its clever stage design that really makes the player think in order to get to the goal, always putting to good use the game's small, but solid array of different features. You die whenever you get crushed or touch spikes, and you ressurect when you touch that red liquid. There are also things such as the spoon switches that alternate the opening and closing of different colored gates that open ways, close ways, provide platforms and hold crates in place. A few more features I won't describe in here (to avoid turning this review into a technical report) can also be found throughout the levels, and they always serve a crucial purpose in every stage, without there ever being unnecessary "filler content" to distract the player from the solutions.

The main task of the game, to simply get to the door, is extremely easy in the first 19 levels, but the added challenge of picking up the grapefruit (whose purpose you are oblivious too until much later) is what really gets the player thinking during the early parts of the game. The stages that come after a certain condition is met, on the other hand, have reaching the door as their only challenge, and they are mostly way harder than the first 19. It all narrows down to deciding what crate must be in what position at what time, what spoon switch should be triggered in what situation, which liquid streams must be interrupted to keep the player from reviving in what circumstances, etcetera. All that thinking gets pretty hard and interesting while never being cruel or frustrating. Whenever I thought I was in the right track and saw myself having to do a bunch of aggravating trial and error, it always turned out I was trying the wrong solution all along, meaning that the right solutions never demanded copious amounts of "tee n e" like in many other puzzle games out there.

The game's story is hilarious, but pretty hooking at the same time. It starts out with the premise of an eternal life elixir that allows people to return to life if their lifeless ghosts come in contact with the elixir in question. The game works with the standard generic "evil scientist voice" trope (made popular by the likes of Portal), just like a billion other puzzle platformers before it, but I think the trope in this game works better than in most other browser platformers I've played so far, due to not taking itself seriously at all. The "DEAD END" ending creeped me out way more than it should, even though avoiding it was simply a matter of timing and speed, probably because I kept imagining myself living inside a sealed container of red liquid for the rest of my life. The story of the game takes a bizarre turn when it starts revealing what motivated the creation of that life elixir in the first place, making things get pretty deep, but hilarious at the same time. I'd rather not spoil it, though. The ending cutscenes were awesome, and I actually smiled quite a bit afterwards, I don't know why.

So, to sum it up: short, pleasant experience, offering some nice bits of challenge in spite of its simplicity, and a cool story. Oh yeah! The only problem I found in this game is that the jumping will sometimes randomly fail if I press it too close to a crate or a ledge, but maybe that's just me.

People find this review helpful!


Rated 5 / 5 stars



Rated 5 / 5 stars

I really like this game, enjoyed it. It was very tricky but fun. I also like the music I think it conveys the story very well. Your humor is infectious - I think a lot of devs lose the humor side as they concentrate on perfecting games more and more. I think that's a shame, because the humor is what makes it sparkle.

People find this review helpful!


Rated 5 / 5 stars

Beautiful at the end i cried, the way you meet the villain,his history, the end itself and the grapefruits secret.Great story and solid gameplay congratulations JonBro you haven't made me cry this way since you ended working on riddle school but this time is happiness tears.

Thank You.


Rated 5 / 5 stars

as expected from a game created by jonbro very good!