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The worker had a simple working day. Suddenly everything came out of control. The elevator has been broken and he has fallen in a dark scary dungeon full of ugly monsters. Now he must get outta there if he wanna survive!
Is it normal that bullets go through walls? They fade away and it's hard to tell when they stop hurting.
It didn't bother in the 1st levels, but later there's not a spot I can try regain some HP. This added to the fact that most paths, on later levels, are made in a way you can't get through without being hit = insta death. +As I'm hit while being respawn... move or not, it's just impossible.
...and the movements were a bit weird, like on the ladders where at a certain height, you can't climb higher (probably because not part of the maze-path?) + jumping was sometimes stiff.
But overall I really like the idea, the HP system with the maze-like style path.
Reworked, this could be a great game! :)
What the heck? It took me like 25 minutes just to get to the outside part. The controls aren't that synced with the game right away either? I hate when games are like that. When you press up you're supposed to jump, not pre up and then wait a second to jump. And some of the spikes weren't timed very well and therefore you would get hurt. Like, the one with the doorway type thing with four spikes, it's almost impossible to not get hurt by them.
It's just distasteful, sorry.
I'm not sure about the intent of the game. Is it your intention to make people sad when they play this game. For me, I was more angry. I was angry at the unresponsive controls, and the hair point platforms that you have to try jump on, and stay on. I was angry at the bullets that defied reality and went through walls, and enemies/traps that will always hit you. I was also angry at the bad checkpoint locations, and the fact that you always started out at half health when you re-spawn. There were so many bad decisions in this game that created a very frustrating and enjoyable experience. I can guarantee that this ain't no Mario game, and the majority of players won't see it as a fun and challenging experience .
This game has super long levels and all the are way to long!AND the english is messed up!
I don't know what you're all talking about, I hated the music. I found it to be highly annoying. The English needs some work too. It just seems...wrong. The game went too slow and the levels were too big, especially introductory levels, they shouldn't be that long. It seemed like it was dragging on forever. And there seem to be a lot of cut corners. I especially hated the climbing animation. I don't know why but I just feel like punching the main character. Where are all the other people? No one would work alone in a building that big. Not to mention what the hell is the deal with the monsters? Ugh, I don't know, all I know is playing this makes me feel like the life is being sucked out of me. It's not fun at all, and it feels like a chore to do anything in this game.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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