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Play Game
Score:
rated 4.08 / 5 stars
Views:
115,108 Views
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Genre:
Strategy - Other
Tags:
fantasy
strategy
simulation
distance

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Credits & Info

Uploaded
Jan 22, 2013 | 7:49 AM EST
File Info
Game
9.6 mb
  • Daily 2nd Place January 23, 2013

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Locked Medal
First Blood 5 Points Kill one realm unit
Locked Medal
Golden Hammer 5 Points Kill 10 units with your Goblin Warriors while the Gold Digger skill is active
Locked Medal
Detonator 10 Points Kill 15 units with your Goblin Kamikazes
Locked Medal
EvilSmith 10 Points Get one of your battalions fully upgraded
Locked Medal
Fearless 10 Points Charge the enemy 15 times
Locked Medal
Ranged Support 10 Points Kill 50 units with your Archers, Chamans or Dark Mages
Locked Medal
A Good Start 25 Points Reach 500 feet no later than day 10
Locked Medal
Death from Above 25 Points Kill 30 units with the Apocalypse special skill
Locked Medal
Demoniac 25 Points Kill 50 units with your Demon
Locked Medal
Necromancer 25 Points Ressurect 10 Underworld Fighters
Locked Medal
Under the Rain 25 Points Kill 40 units while the Black Rain skill is active
Locked Medal
Tactician 50 Points Reach 1000 feet no longer than day 25
Locked Medal
Upgrade Complete 50 Points Get your entire army fully upgraded
Locked Medal
Victory 50 Points Complete the game
Locked Medal
Annihilation 100 Points Complete the game no later than day 45

Author Comments

*** Victory screen glitch has been fixed

Command your Evil hordes in a epic battle to defeat the armies of the Realm and the mighty Titan.

Instructions
----------------
- Use your units unique special skills
- Drag and drop unit icons to change formation lines
- Upgrade your army between battles

Reviews


RyxysRyxys

Rated 2.5 / 5 stars January 27, 2013

Long and boring as heck however its pretty. The gameplay itself has not much fun in it and honestly there are a lot of things missing that would make the game more enjoyable such as not having to switch units to activate their abilities.



keolamationkeolamation

Rated 5 / 5 stars January 26, 2013

I got the all-time top score! woot! :)



Desdinova1985Desdinova1985

Rated 2 / 5 stars January 26, 2013

Could be a lot better...takes way too long though. Also annoying having to do the do the same thing over and over again.


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IcYPyRo23IcYPyRo23

Rated 4 / 5 stars January 26, 2013

Checkpoints! Needs check points. to much repetition to fight the easy waves but thn again without the easy waves allow you to earn more money so if u could find a way to still earn about the same amount of money but not have to do the waves tht would b great


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KingAzaKingAza

Rated 4 / 5 stars January 26, 2013

The main problem with this game is that it takes too long for things to get strategic.

There are a lot of people complaining, and ALMOST rightly so, that there is no strategy instead just luck. But this isn't true, due to the fact that without proper care and strategy you simply cannot beat the game. However, it IS true until about day 30 (or so I don't remember, but quite late nevertheless) where you are suddenly hit by a wall. 'This counters this but may be put to better use here, but wait, I have to time it so this ability is ready for this wave, is it worth my demon taking damage here? Why the fack does the meteor ability last so dam long?' and other thoughts crossed my mind while replacing 'wow this cannot be the game *continues to farm and slowly upgrade units with no real thought process*' quite suddenly and late into the game.

But if a player manages to drudge through the early stages, I think they may find a bit of challenge and enjoyment out of this, because at the end of the day it really isn't a super easy game to beat.

I really did like the art and animations, however I had the sound muted so I can't comment on that.

The UI and info section isn't the best, I found it a little disorganised and inaccessible and while info was easy to find, it lacked a few pieces. It confused me for a long while as to the purpose of the charge button... I wasn't sure if we got an offencive bonus or defencive debuff or ANYTHING. I failed to see a point considering the fights were simply winnable or not until much later, where it was far more useful to delay a little bit. Also it bothered me that rate of fire and actual numbers pertaining to abilities, such as cooldowns and lengths were not put into the info section, I mean, while they are described fairly well (the underworld fighters is clear but at first I wasn't sure if it resurrected them or they had to die while active, or if the demons ability was single target or AOE), I like to actually know the numbers, but I digress, I am quite finicky with UIs and info and I seldom see ones I like, one that really feels easy to read, is organised and easily accessed yet detailed and non intrusive.

But alas, it's a solid game if not a little slow... the 'fast' speed could do with a 'faster' brother option 'cuz there really isn't a lot to do early on in the game.


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