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is a puzzle adventure game which involves physics. There is 30 levels in this game. The main character Tony was trapped in a place where he need to get the key to pass each of the levels.
[Space] to jump or put block into the hole
[Left Arrow] to move left
[Right Arrow] to move right
"Green Circle" is to generate pass
"Red Circle" is to destroy pass
I have to agree that the philosophical aspect seems too forced and blatant. It's probably better to be more subtle and let the imagery convey the message rather than bonking players over the head with it. I was enjoying it, though, until I got to a level that required far too much precision to complete, it was frustrating without making me feel compelled to continue, so I stopped. Yet, I'd love to come back to this when it's polished up a bit more. It's an interesting idea and a kind of game I generally enjoy.
Sound and physics(/controls) were okay.
What I didn't like were the pseudo-philosophical questions between the levels that did neither add anything to the game, nor would they in any way relate to it. Also the graphics stumped me. You had a very weird mix of mspaint (background), pixel-art (the spikes) and something that looked like vector-drawings (like the waving grass). The different styles didn't match each other, which kinda destroyed the mood for me.
I'd guess that, with updated fitting graphics and an improved level design (e.g. for making jumps less frustrating), you might be able to make this into a rather fun platformer.
Good luck with that!
Thanks for this great advice, it really helps me to make a better game
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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