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The Rose is Blooming

rated 3.82 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jan 7, 2013 | 3:07 PM EST
  • Daily 4th Place January 8, 2013

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Weekend Warrior 5 Points You're pretty good at not dying. Grats! Survive 25 days.
Mister Toughguy 10 Points Okay, so you can kill zombies. For now. Survive 50 days.
Survivor Man 25 Points So you'll make it for a while. Maybe even 'til the end? Survive 200 days.
I'm Coming to Your House 50 Points Okay, you made your point, no reason to show off. Survive 300 days.
Sagittarian 100 Points You're an ultimate badass. Survive 500 days.

Author Comments

I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!

The game autosaves. You can quit at any time, and come back to continue.

The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.

You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.



Rated 3.5 / 5 stars

Good game, didn't have a problem with finding food or anything but its very repetitive and becomes boring after a while.

Good idea though.


Rated 3.5 / 5 stars

Thank you for the game! Looks fantastic - as always. Agree with the few reviews I scanned below though: as it stands, the play is fun but it becomes a grind quite quickly; and I think you could very easily take the framework and add narrative and development elements that would make extended play more rewarding. (I say 'easily. :) Obviously, this would end up taking AGES in planning and writing. But - you know what I mean... everything's there... just needs unfurled...) I'd love to see a bit of character development - reasons to go on living. Protecting the sexy doctor lady? Saving and protecting an urchin? My base getting over-run by zombies? Uncovering a mysterious research facility beneath the town? Whatever. :) Could build in character choices pretty 'easily' too. :) Also, as with a lot of games in this genre, it's always a shame to spend a good hour grinding and find there's no conclusive end (dunno if you ever played Lab of the Dead, but it broke my heart in this respect). So I'd also suggest putting in a conclusive end with the final medal. And if there IS an end after the 500 days medal... I didn't have a reason to keep playing to discover it... Of course, all this constructive suggesting-more-work-for-you feedback aside... thank you once again for another great game! Keep it up. :)


Rated 3.5 / 5 stars

I'm at day 511. I don't really see any point to continue. There isn't enough content in the game, and what is there is basically just a track for us, the player, to go down (i.e. go ahead and fight the zombies and lose before day 50, or run run run & pray).

I don't get the point of even HAVING armor and weapon upgrades in the game., as it's pretty clear that fighting was not the focus. I don't know...just too repetitive/Not enough, but still addicting.

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Rated 3.5 / 5 stars

Great, but sometimes frustrating: The game is only based on luck... It could be better if it uses more skills.


Rated 3.5 / 5 stars

its hard but is a cool game, i play all nigth and my best score was 4 days, cool game bro!