Be a Supporter!

Credits & Info

Uploaded
Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

Related Stuff

If you liked this, check these out!


Author Comments

[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


RexArmRexArm

Rated 1 / 5 stars July 24, 2013

rfynjjjjjjj



fearless123fearless123

Rated 5 / 5 stars July 23, 2013

i beat the game without dieing on my first try



tdw2000tdw2000

Rated 4.5 / 5 stars June 19, 2013

This is a great game.


People find this review helpful!

kenta1kkenta1k

Rated 0 / 5 stars May 31, 2013

gaben



Psycho-Z-1Psycho-Z-1

Rated 2 / 5 stars May 23, 2013

This starts out as a really fun game about speed and skill but then it becomes a frustrating, aggravating mess about "accuracy" and "timing." But there is no such thing as accuracy or timing in a video game, only luck. Way to ruin your own game, man.