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Rocket rush is a fast paced arcade style dodger with a touch of horizontal flight shooting aimed at racking up the highest possible high score you can achieve.
(note: this is an incomplete game and the controls must be updated to improve game-play experience, among other things)
Up and Down - control the rocket (press not hold)
Right or Space - fires laser cannon thingy (if you have ammo)
Esc - pause game, press any game control to unpause
Yellow item (star) - awards you some points
Orange item (magnet) - allows you to collect more stars for a limited period
Red item (health cross) - removes 1 damage from the rocket
Purple item (magnet) - gives you some ammo for the laser cannon thingy
Blue item (shield) - allows you to be invulnerable for a limited period
Green item (magnet) - increases your point multiplier by 1
Passing asteroids safely awards you some points. Also you earn points over time. The rocket takes 3 hits and you lose. The game will speed up as you score gets larger. [there is a crash at 1 million points] [Game has a focus error after hitting main menu "PLAY" button, make sure to click onto the stage to activate the controls]
At the main menu only play works, the other options were planned future features.
Senior Diablo - Dakota and Levi
The class project's aim was to be a two-man team (partnership) project. We had 4 weeks to complete this project. This was our second project as a team (Senior Diablo) and our first full game for either of us. This project was created for a project in our scripting I class (immediately following from - around august). Levi made most of the game art (seen and unseen) while Dakota made the items, hud, most animations and programmed the game.