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Play Game

A Game in One Week

Score:
rated 2.39 / 5 stars
Views:
9,678 Views
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Genre:
Action - Platformer - Other
Tags:
simple
concept
development
debris

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Credits & Info

Uploaded
Nov 17, 2012 | 3:24 AM EST
File Info
Game
484 kb

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Medals

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Locked Medal
Good choice! 5 Points Decided the genre of the game!
Locked Medal
Maker 5 Points You make man? No, woman?
Locked Medal
Enemized! 10 Points Escape the blocks!
Locked Medal
Graphed up! 10 Points Let's get graphic
Locked Medal
Achiever 25 Points Achievers, scavengers, what's the difference?
Locked Medal
Designer 25 Points Make your own level
Locked Medal
Debris dodger! 50 Points Beat day 4 without losing a single heart!
Locked Medal
It's done! 50 Points Finish the game!
Locked Medal
Rapid development! 100 Points Make the game in less than 24 hours!
Locked Medal
Real ninja! 100 Points Beat day 5 without losing a single heart!

Author Comments

Each day presents a different phase of the game making process. Work your way through prototyping, adding graphics and designing your own level, and try to finish the game as fast as possible. Each time you get a setback and fail at a certain phase, some time will be deducted from what's left of your original 10080 minutes (= 1 week).

Use mouse and arrow keys to play. Notice that in day 1 there is only one right choice.

_______
Update (~15 hrs after submitting):
- The hit detection between the player and the bullets and debris is now more precise.

Reviews


freddycoopsfreddycoops

Rated 1 / 5 stars December 8, 2012

even at level 3 the enemies move to wildly and there are no safe spot so when you get past the gun things if one platform blocks you from jumping on the floating platform you get trapped and die


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RoTheReaper384RoTheReaper384

Rated 2 / 5 stars December 6, 2012

Good at first, then it got a little to hectic for my taste.


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ErichoEricho

Rated 3 / 5 stars November 25, 2012

This reminded me of a game where you just went and made your own cartoon. I was thinking this would be the same thing, but it wasn't. It did manage to be unique in that aspect. Anyway, I was impressed at how you did manage to put some good material in, specifically, with how the blocks themselves were enemies. They looked so much like regular platforms! This was certainly made with good intentions.

I can't believe how hard it managed to be from just the second level! It seems strange there'd be a medal for completing the game in less than a day. I understand what you mean now! It was pretty interesting to see how the game got more advanced. With the level with the enemies, it was hard enough.



Gama11Gama11

Rated 0.5 / 5 stars November 24, 2012

The concept is neat, but the game just isn't fun, sorry... The difficulty gets ridicolous after level 4 (where those horizontal-moving particles start appearing). It's not skill, but luck-based, because the controls are poorly implemented and don't allow for a precise enough movement and the enemies move randomnly.


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RookieBatmanRookieBatman

Rated 0.5 / 5 stars November 23, 2012

At first I thought the concept was interesting, but then when I realized Platformer was the only one you could pick, it completely sucked the life out of it for me. This should've been under the Platformer genre instead of "Skill - Other."


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JeffersonTD responds:

You're correct about the genre - it was misleading so now I changed it to platformer.