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Uploaded
Oct 19, 2012 | 6:02 AM EDT

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Author Comments

Christopher Columbus discovered previously unknown lands in 1492, and within twenty years the conquest of these new lands was proceeding quickly. Native communities were attacked and enslaved and any treasures they may have had such as gold, silver or pearls were taken.
Protect citizens from enemies. Sets the gun towards the enemy, build mines, sow corn.

Reviews


cjhayes85cjhayes85

Rated 2 / 5 stars

It's an okay setup. Pretty basic. Lots of things bug me, though.

First of all, there's no range indicator, and there's no enemy info. This makes strategy very difficult. It makes it hard to place solid towers or to adapt to a wave. And it seems really buggy. For example, several of my towers' stats were changed when I upgraded other towers. Didn't make much sense unless there was some kind of AoE effect (but there was no indication of one). So it made tower placement even more difficult because the stats were basically randomized once I started upgrading towers.

I'm guessing glitch. Which brings me to a question, mostly. There got to a point where I was fully upgraded on towers and had about 25 mercenaries covering the map, and enemies were still occasionally getting through. Most enemies were annihilated. That kind of action could easily cause a glitch, but even with fewer towers/mercs I was getting inconsistent damage. Without enemy info it's hard to understand why.

That all makes it ultimately a very non-strategic game. It's basically a random wave generator where even your careful expenditures are subject to randomization. So it sort of fails as tower defense.

BUT, I do like the money/gold/corn system, the allies setup (merc, wizard), and the theme. I think it could be good with a lot more work. Clear out the glitches and make the mechanics a little more apparent. I give it 2 for the premise and structure. If you can get rid of the glitches and just make it run more smoothly, it could easily be 4 or 5.



kadarva60kadarva60

Rated 2.5 / 5 stars

2 and a half for unique story. Please upgrade and hit us with Maya vs Conquistadors 2.0!



TomcatDaredevilTomcatDaredevil

Rated 1.5 / 5 stars

dude how bout make the background more pleasing to the eyes not to make us dizzy in other words improve the graphics a lot and emphasize on the story its the only thing that differes it from other tower defense

also make the towers look good and make them ancient cause mayans dont have spiked turrets back in their time


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grundiggrundig

Rated 2 / 5 stars

You need to add a way to get rid of old towers, otherwise you're stuck with a bunch of corn and gold mines, dooming yourself.



JohnLazyJohnLazy

Rated 3 / 5 stars

Resolution needs expanding. Graphics needs work. Nothing new here but the title gave me an idea that might make this an original tower defense game. If you have sufficient knowledge in flash games, send me a private message.


People find this review helpful!