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Oct 15, 2012 | 8:45 AM EDT
  • Daily 3rd Place October 16, 2012

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Shy schoolgirl Lilli is having a tough time at the convent. Only her imagination helps her to escape from the strict rule of Mother Superior. But when her best friend Edna disappears under mysterious circumstances, Lilli has to rise above her own and face a tough journey to not only get her friend back but also confront her subconscious fears.

Reviews


PyromanuelPyromanuel

Rated 5 / 5 stars October 22, 2012

Just as I remember point and click adventures: pretty difficult! If you complain about the difficulty, you might be wrong here.
I already heard of that game quite a while ago, it sounded pretty interesting. I remember it coming from a German developer that still makes quality adventures like in the old days. The things that made the game interesting were all present in this demo, like how it was supposedly made for children so the narrator just ignores the horrible incidents and the gnomes paint the blood (corpse? xD) pink. I'm wondering about Lilly's mental condition... well she definately talks too much, that's for sure!

This game got everything it needs, I especially liked the humor and voices. Cool stuff!



pic-to-graph-bropic-to-graph-bro

Rated 5 / 5 stars October 22, 2012

For a demo, this was really awesome. I got stuck a lot though. This isn't the easiest game ever, but I really liked it. Full of thought. Lilli loves her friends and helps out a lot.



merlijn1111merlijn1111

Rated 4.5 / 5 stars October 22, 2012

For the people complaining that this is a demo.
I have played the full game and it is really worth its money. The game really isn't expensive and it's really long.
Maybe instead of complaining you should consider that too if you like the demo.



HalloweenfoxHalloweenfox

Rated 2.5 / 5 stars October 22, 2012

The game is a good idea, but there are a lot of problems I have with this. I understand it is a demo, but it should play a tiny bit more like the real game. I can't get the boy to fall into the well at all, no matter what I do. I looked up someone else playing the actual game and watched, and they talk to him and then he falls in but over half of the things you can talk to him with in the game are cut out here, so he doesn't move and then you can't do anything else.

I don't know if anyone else managed to progress their game, but I got stuck after getting everything I could and then being unable to get anything else to react. There are also still bugs and the intro is much too long for a simple (and very short) demo. It would be a bit better if the game were a tiny bit more like the real game in terms of the speaking choices and actions until the demo ended.

2.5 because it has good art and looks like a good game... but there's not much to it, even for a demo.


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AgentCrucibleAgentCrucible

Rated 0 / 5 stars October 21, 2012

Could you make the opening credits any longer? I actually got bored of looking at yarn and looked down to find this was a demo in disguise, and immediately abandoned it. I submit it's a bad idea to put me through a sequence that long for a game that short.
In film school they taught us right away: "spend as little time on opening credits as possible. I promise you no one knows or cares who you are. Get to the content. Now."
You gave us the option to skip, yes, but we can't do that in a story-based game, can we? We need the info. Getting it shouldn't hurt.
I skipped it anyway and got, instead, a voice over going on and on and on and on without telling me anything important. I can see she's raking leaves. Why can't I skip THIS part? The story is supposed to unfold DURING the game, that's why it's a game and not a cartoon.
And then after pushing a pile of leaves back and forth, I'd seen everything. I'd bet the Harvey cartoon (which you keep indicating) is the real art, and I suppose I should go see it, but if you're going to make games and not movies, make sure they're...well...games...and not movies.