Be a Supporter!

Credits & Info

Uploaded
Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

If you liked this, check these out!


User Creations

Sort By:
, by Hawk1172 3 views Created 1 Score: 0.00 / 5 Load Level
The Dojo by Generations1st , by ShadowStone13 176 views Created 1 Score: 4.44 / 5 Load Level
The Dojo , by ShadowStone13 0 views Created 1 Score: 0.00 / 5 Load Level
The DOJO talk head , by ShadowStone13 0 views Created 1 Score: 0.00 / 5 Load Level
Newgrounds Chat , by DJ-DasCool 131 views Created 1 Score: 4.44 / 5 Load Level
what do i like , by ceder 76 views Created 1 Score: 2.60 / 5 Load Level
, by harri21hi 49 views Created 1 Score: 0.00 / 5 Load Level
Doonkles Doonkles Doonkles , by harri21hi 105 views Created 1 Score: 2.50 / 5 Load Level
, by NervousTyler 2 views Created 1 Score: 0.00 / 5 Load Level
test , by ASSMAN 43 views Created 1 Score: 2.00 / 5 Load Level
Wip_2.5, by fur911 169 views Created 1 Score: 4.50 / 5 Load Level
I gave up , by fur911 42 views Created 1 Score: 0.00 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!

Reviews