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Yep, it's done.
Second Wind, folks, Second Wind is here.
It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.
All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.
Folks, this is one big game.
Also, there are medals, lots of em'
I sincerely dare you to beat the game on Nethack Difficulty.
And remember, dying is all a part of the experience :D
The last update was on October 21st, Version 1.57:
- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.
Send a PM with any additional problems and I'll get on them as soon as possible!
http://second-wind.wikia.com/wiki/Second_Wiki <-- Now there's a wiki too!
"the crowd forgets it's original purpose" this is so true it hurts my soul.
Second Wind still relevant in 2015 confirmed
"This little box went wee, wee, wee... all the way to hell."
This, and other lines, are why this type of game is awesome. Amazing job, man. Really.
Ok, why do the goblins stay with 1 HP and never die? Great game otherwise
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