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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
i think that this is a really interesting idea, but im not the person who actually puts hard work into building a civilization, im the person who puts the brush on the biggest setting and blows a bunch of towns up with meteors.
Nice idea, great with city buildings and civilization , but thing i wanted in the game, but wasnt there:
Different Nations,witch can trade with each other or fight each other. easy road editor, and more ways to get fod like barns.
it has a lot of potential, as everyone said below, there can be some improvements like: random events (revolts, natural disasters, etc...), differents "countries", and some improvements involving the develop of the towns
very fun game has great potential
here are a few ideas that i feel u could add
1 add war/allies
2 if an town is on a seprate island i feel like i shouldn't have to have a road connecting it
3 add random weather effects(tornadoes,Droughts, alien invasions)
thanks for listening
Really has potential to flourish. It very much reminds me of the powder game from dan-ball, only a sort of top-down version. Really fun to just blow shit up with the meteors, but I'd love to see more brushes. You could really make something huge with this.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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