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Uploaded
Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help

Reviews


robo1237robo1237

Rated 4.5 / 5 stars September 26, 2012

very fun game has great potential
here are a few ideas that i feel u could add
1 add war/allies
2 if an town is on a seprate island i feel like i shouldn't have to have a road connecting it
3 add random weather effects(tornadoes,Droughts, alien invasions)
thanks for listening


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MaskedGuardianMaskedGuardian

Rated 4.5 / 5 stars September 25, 2012

Really has potential to flourish. It very much reminds me of the powder game from dan-ball, only a sort of top-down version. Really fun to just blow shit up with the meteors, but I'd love to see more brushes. You could really make something huge with this.


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ToddlesToddles

Rated 4.5 / 5 stars September 25, 2012

very good for a simulation, but there can be some improvement. if you continue to work on this, i would hope to see things like:
different colored dots/cities to represent factions, and with it, simulate warfare.

multiple means of sustainment for the population

possible implementation of "random" events (revolutions, natural disasters, etc)

other than that its a great start!


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joe27joe27

Rated 4.5 / 5 stars September 25, 2012

ME GUSTA I LOVE THIS GAME although you could add more ways for people to substain themselves. Great game. A lot like minecraft.



DeathxSeekerDeathxSeeker

Rated 4.5 / 5 stars September 25, 2012

Great simulation, but you should add a larger variety of food in order to prevent starvation other than trees, like animals or water to prevent dehydration.