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Credits & Info

Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help



Rated 5 / 5 stars

i think that this is a really interesting idea, but im not the person who actually puts hard work into building a civilization, im the person who puts the brush on the biggest setting and blows a bunch of towns up with meteors.


Rated 4.5 / 5 stars

Nice idea, great with city buildings and civilization , but thing i wanted in the game, but wasnt there:
Different Nations,witch can trade with each other or fight each other. easy road editor, and more ways to get fod like barns.

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Rated 4.5 / 5 stars

it has a lot of potential, as everyone said below, there can be some improvements like: random events (revolts, natural disasters, etc...), differents "countries", and some improvements involving the develop of the towns

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Rated 4.5 / 5 stars

very fun game has great potential
here are a few ideas that i feel u could add
1 add war/allies
2 if an town is on a seprate island i feel like i shouldn't have to have a road connecting it
3 add random weather effects(tornadoes,Droughts, alien invasions)
thanks for listening

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Rated 4.5 / 5 stars

Really has potential to flourish. It very much reminds me of the powder game from dan-ball, only a sort of top-down version. Really fun to just blow shit up with the meteors, but I'd love to see more brushes. You could really make something huge with this.

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