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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
Nice idea, great with city buildings and civilization , but thing i wanted in the game, but wasnt there:
Different Nations,witch can trade with each other or fight each other. easy road editor, and more ways to get fod like barns.
it has a lot of potential, as everyone said below, there can be some improvements like: random events (revolts, natural disasters, etc...), differents "countries", and some improvements involving the develop of the towns
very fun game has great potential
here are a few ideas that i feel u could add
1 add war/allies
2 if an town is on a seprate island i feel like i shouldn't have to have a road connecting it
3 add random weather effects(tornadoes,Droughts, alien invasions)
thanks for listening
Really has potential to flourish. It very much reminds me of the powder game from dan-ball, only a sort of top-down version. Really fun to just blow shit up with the meteors, but I'd love to see more brushes. You could really make something huge with this.
very good for a simulation, but there can be some improvement. if you continue to work on this, i would hope to see things like:
different colored dots/cities to represent factions, and with it, simulate warfare.
multiple means of sustainment for the population
possible implementation of "random" events (revolutions, natural disasters, etc)
other than that its a great start!
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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