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Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help



Rated 4.5 / 5 stars September 25, 2012

Really has potential to flourish. It very much reminds me of the powder game from dan-ball, only a sort of top-down version. Really fun to just blow shit up with the meteors, but I'd love to see more brushes. You could really make something huge with this.

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Rated 4.5 / 5 stars September 25, 2012

very good for a simulation, but there can be some improvement. if you continue to work on this, i would hope to see things like:
different colored dots/cities to represent factions, and with it, simulate warfare.

multiple means of sustainment for the population

possible implementation of "random" events (revolutions, natural disasters, etc)

other than that its a great start!

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Rated 4.5 / 5 stars September 25, 2012

ME GUSTA I LOVE THIS GAME although you could add more ways for people to substain themselves. Great game. A lot like minecraft.


Rated 4.5 / 5 stars September 25, 2012

Great simulation, but you should add a larger variety of food in order to prevent starvation other than trees, like animals or water to prevent dehydration.


Rated 3.5 / 5 stars September 25, 2012

definitely a little rough. id like some more varieties with towns (like them upgrading to cities etc.) also confuses me how they can build in pits and travel through water (ships?). but with a little work this could be something. also i noticed it lags a bit when using a few meteorites or a lot of pits.