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Aug 31, 2012 | 8:44 AM EDT
  • Weekly Users' Choice September 5, 2012
  • Daily Feature September 1, 2012

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Bombalicious! 25 Points Take out 15 monsters with a single bomb!
Vanquisher of evil 25 Points Defeat the evil being beyond the locked ceiling!
Knight of the Round Table 50 Points Buy everything in the shop!
Conqueror 100 Points Complete all quest!
Faster than the speed of light 100 Points Clear the story mode in 3:30 minutes or less!
Sky's the limit 100 Points Reach 65,000 meters in Infinite mode!

Author Comments

An evil being residing at the top of the Knightmare Tower has kidnapped princesses! Hurry up! Grab your sword and launch yourself up the tower to rescue them! Don't let those gruesome monsters stop you from completing your quest!



Rated 5 / 5 stars

I'd been playing for the better part of four hours when I finally decided: okay, I've had enough.

Excellent game! I just love the aesthetic of the game and the extremely simple, very well polished mechanics. The graphics were wonderful, as were the sounds and most especially the satisfaction of seeing your enemies sliced and diced by your own sword, and also the appearance of your equipment as you level up. The Bling Bling Armour motif was kind of cliche in my opinion, but gold does denote the highest of the high.

Like I said earlier, excellent mechanics. I love how they were extremely simple and easy to get from the get go, and the progression and challenge of the game was so well done. Never had I felt unfairly overwhelmed by the strength of my enemies, and never thought that the inevitable grinding was unfair to get that next upgrade.

I commend your fine tuning of your system. That must have taken weeks if not months of development.

Lovely story. I enjoy how the whole thing only has dialogue in very sparse locations, but I found myself crying out in triumph every time I burst through a ceiling. Thanks for making that feeling of achievement so fulfilling, most especially with the appearances of his 10 daughters. His highness must really be an advocate of adoption, no? I also enjoyed reaching 25k on story mode and not having a key. My only complaint there was that I did not peel off the ceiling and fall back down to earth.

It's a good sign when even failure is entertaining.

Great survival system. I like how the whole thing is very well paced, challenging, and fun. Though I do feel that by 30k+ the game is making it abundantly clear that that was as far as I could go, I have a wonderful time getting up there.

If I have any more complaints, it is that the first Horn monster is nigh impossible to get completely once you're fully upgraded. His parts simply fall too fast, and I am doubly annoyed that I could kill all of him before I got fully upgraded.

PS. I think the inclusion of Burrito Bison was a tad bit unnecessary.

PPS. This game really lives up to its predecessor. Different styles, yes, but both oh so very much fun and a black hole for time and productivity.

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Rated 5 / 5 stars

I never play launch games. I find them boring and repetitive. I thought this would be a sidescroller Beat 'em Up, and I was surprised to find that it wasn't. But as I progressed in the game, I realized this is actually a really great game. I hope to possibly see a second one!

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Rated 5 / 5 stars

This is a new and great addictive game!

Towers are awesome! And it's even awesomer with the effect of progression and upgrades!

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Rated 5 / 5 stars

Great game. All of my 5 stars belong to it.


Rated 5 / 5 stars

This game is so wickedly fun while it lasted. I love how this knight saves not one princess, but TEN of those girls, all of which were held captive in the tower by some evil being. What do you do to save the day? Launch yourself up with a rocket and kill a bunch of monsters and go up! Good stuff.

I love how your character's look changes whenever you buy an armory upgrade. As you upgrade, not only does your knight get more powerful, he also looks mightier.

The quests are interesting in that they are varied, not just kill this many monsters and what not. There are quests for perfect launches, item pick ups, distance travel without falling, you name it. Most of them depend on skill. The rewards are pretty good, but the distance bonus is the icing on the cake. I have some more ideas for incentive-boosting bonuses, especially for survival mode: how about a velocity bonus (maintain a high average velocity in km/h during the run before dieing, so try not to fall too much) and kill bonus? In Burrito Bison Revenge, you could rack up the cash by killing stuff, why not in this game?

The thing is, it went by so fast. This game can be completed quickly, though I like how it did go quick since if it did go for too long, the game would have been overly grindy and tedious. Though I would love to have more achievements and/or gameplay (plus more variation) since this game is too fun to end! Heck, how about a sequel?!

The art is wonderful -- I loved the look on the monsters and the princesses. The music and sound are just as good, if not better. I could listen to the music of this game all day.

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