Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.94 / 5.00 10,199 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 46,389 ViewsLog in to save your medals! Don't have an account? Create one for free!
EDIT: Ver 1.5 is up. I've tweaked the running and braking a little. Movement should be more fluid now. I've also enlarged the offscreen window, so NPC popup should be nonexistant now. Enjoy and keep up with the feedback!
Sorry for the outline thing. It won't appear again.
-------------------------
-------------------------
-------------------------
--------------
Controls:
LEFT and RIGHT ARROW to move
Z to jump, double jump and glide
DOWN to duck and stop gliding
UP to save in front of a SavePointMan
X to fight (when the time comes)
P to pause
A Tale of Colours is a nonlinear platform game with heavy emphasis on exploration. In this game you will find:
- A huge world filled with peculiar characters
- Colours and retro pixel graphics
- Powerups and Secret Fighting Techniques
- 16 unique treasures to find
- Gnome legends
- Gnome contraptions
- Gnome guys
- Giant Gnome Statues (just one, actually)
- Coin collecting
- Recycle beams (for game erasing purposes)
- Badly Drawn Stickmen posing as Almighty Spirits
- Mysterious, ubiquitous Save Point Men
Thanks to the Stencyl team and Newgrounds for making all of this possible.
i hope you enjoy your time with it!
Reviews
Rated 3.5 / 5 stars July 25, 2012
Not bad. First finished. WOO HOO!!
Rated 3.5 / 5 stars January 18, 2013
I fall into the wall and couldn`t get out. I cann`t restart, cann`t get out. That`s why only 3,5.
Rated 3.5 / 5 stars July 26, 2012
Nice stuff!! feels like a real 16bit classic back in the day!
Rated 3.5 / 5 stars July 31, 2012
I would love a sequel to this, hombre
Rated 3.5 / 5 stars July 30, 2012
Being a fellow Stencyl developer, I was ecstatic at the start to see such a nice game coming from Stencyl... unfortunately, it did not live up to my expectations. The controls were a bit loose, but what really killed it was the airship with the collision boxes totally visible. I really wish the polish had been a bit higher on the game. It's still one of the best Stencyl games I've played... but it's not the game that finally breaks Stencyl into the general market that I had originally hoped for.
I look forward to seeing your next endeavor though (pun intended if anyone catches it).