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Protect your mining station by placing and combining the modules falling from the sky. Match three modules to create one higher level module.
Click on a module to show information.
Discover new abilities and modules as the game progresses, enhance them and use all opportunities to win.
All in all, it's fairly fun. Interesting take on Tower Defense, but.. The difficulty varies TERRIFYINGLY, since it all boils down to what blocks the game 'decides' to give you. ESPECIALLY in Abnormal Zone. Unless I'm getting Lasers or Anti-Airs, the ship gets swarmed, no MATTER how many times I freeze/rocket-storm them. So, 3/5. Fun, but can be a little aggrevating at times.
While I really enjoyed the concept, and had a lot of fun with it, I'm with Sin-Crow that the difficulty curve jumped exponentially in Abnormal Zone. The huge swarm of suicide bots will wreck whatever you have at that point, which means you'll be scrambling your defenses to catch up.
Waves 7 and 8 are also extremely hard due to the sheer amount of missiles heading your way. Even with anti-missile bocks, anti-air blocks, all shielded, and throwing in what offensive/freezes you can, the flying units will still shred through your defenses faster than you can build them. And not even making sacrifice blocks will help you because they'll occasionally launch a few missiles at your base anyway. And this is all compounded by the fact that you have to defend two separate sides.
Overall, fun experience until Abnormal Zone; when it just hits aggravating and unfun. In my opinion, that level needs to be drastically tuned down as it seems on the level of "Did Not Playtest" difficulty.
I think they should fix some bugs in the game but it's quite addictive and fun though
Looks great, gameplay is a bit boring because there isn't much interaction with the enemies. Like playing tetris with a bug buzzing in your ear, but that's about it. In the second level I came up with a pretty decent strategy: place blocks of a certain type only on blocks of the same type, no matter the level. This always resulted in a pretty good result.
The two sides at once sections, while on the surface a fun challenge, makes it very difficult for me as a casual player to get past the half way point. Being unable to get the high powered systems up before they get swarmed.
I would have loved an unlimited mode or something similar, but I enjoyed it thus far.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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