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A 2d platforming game about a human who is mentally and physically scarred by a tragic accident. Travel through each level representing a day of recovery, and release yourself from the bounds of your coma.
There are 20 levels in the game. It does not save your spot if you leave nor does have any level selection menu. You should give some experience points for the feeling of achievement when finishing the game.
I liked the game...but the music...AHHHH!... The current music would be great for a game about a boy who hated his rich parents because they made him do stuff like..take piano lessons when he was young. then he goes to high school and gets all emo and depressed until he finds a piano in his 14yr old christian girlfriend's parent's house and realizes he can use it to crappily express his whiney emo problems in that song. then he gets hit by a bus.
That was the narrative I was I saw. Was there a different story going on?
Somewhat of a force fed sob story coupled with an asthetically unappealing game and gameplay that's so rehashed it's difficult to find something positive about the game.
It's better than some of the
Dirty pretentious fuck.
It was okay.
The overall story development was good and the music was fitting.
1) The gameplay and controls were often frustrating, especially concerning
a) jumps (for this kind of game I would expect that it doesn't keep jumping, if hold the up key),
b) collision detection (sometimes I slipped down a platform without giving any input) and
c) the behaviour of disappearing blocks (made it sometimes hard to jump away from them).
2) The story screens disappeared often too quickly to read them thoroughly (especially for non-native English speakers). I would have either
a) waited for some user input to make them disappear or
b) give the user possibilities to re-read later again.
3) I would call the textures/graphics mediocre. Yes that's debatable for an "imaginary world made up by someone's mind". Personally I think more effort could have been put into that (e.g. changing textures into something more realistic with each level).
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