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Eat small fish to become bigger.
Be eaten by big fish to become smaller.
Moving makes you smaller.
Bigger fish deeper down.
WASD to move.
(W: up, S: down, A: left, D: right).
Hitboxes are f---ed.
Scorekeeping is weird/unexplained on purpose.
Graphics are f---ed on purpose.
More dynamic scorekeeping, still f---ed.
Spawn/despawn cycle slightly less f---ed.
Added rough mouse (Android) controls.
(They're pretty much f---ed).
Saw this on youtube, good game lol.
Ok, is too basic, in fact the concept itself is extremly basci, thats not bad, is a good way to start programing, now you have the structure of a game, so is time to think whats next, here some advices:
1-ad some music (but not relaxing music, somenthing more crazy that will keep the player in game)
2-ad frames (i want to see that salmon swiming)
3-ad somenthing: the concept is basic, but yoy can transform it into somenthing that represent you, and ad even somenthing new
finally the controls excellent, so i think is a work in progres so good luck
It's pretty basic, alright. The only good thing I can really say about it is that the controls are nice and responsive.
Thanks. It's not meant to be polished - 90% of the work went into tuning the controls, fat gain/loss rate, chase/flee speeds, and spawn/despawn distances (based on fish size) so that it "feels right" and even that got a little messed up by a last-second stability fix.
It wasn't horrible. Just make sure thatyou have the picture frame in front of the fish that you have swimming by and maybe a counter to show how many fish you've eaten.
Also, what kind of a fish is that?
Thanks, that's far better praise than I expected for this mess! Actually, the frame is intentionally set behind the fish, because frames behind fish all the time.
That is a Salmon, noblest fish of all the Pacific.
The other fish are (supposed to be) Herring, Trout, Salmon again, Sculpin (more like a lingcod due to its size in game), and of course, the mighty Halibut.
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