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RunAway 3!

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Author Comments

My second mother's day project for 2012.
Up and down keys to move side to side and space bar to jump. Press space bar twice to double jump.

Sorry for the language. Fortunately, it won't effect the gameplay too much so I won't fix it.

In the fla. file the game is designed really small. Thanks to flash8games for the link for the Vcam and some other guy I forgot who gave the code that I don't think I ever used at all, the game looks big. But the hazards are still extra sensitive and I don't know what to do about it.

Music {Runaway} by DaGrahamCraka

Edit1: There are NO glitches in the stupid game!

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the song was awsome but grafics were a little off anyway ill give a 5/5

SunOh responds:

Whoo! Thanks!

it is a great game but when you you jump you almost allway do a double jump

SunOh responds:

Don't press and hold.

it has glitches wow why would they make this game

SunOh responds:

You're a noob, aren't you? Only newbies make comments like that. I was like that too when I first got my account.

had some glitching on my first couple plays where i would run straight through the pits and not die. the jumps take too long and are too hard to land and you already made your point about the hazards being too sensitive. overall its an ok game.

SunOh responds:

What's up with the "glitches"?

Nice concept, but there were quite a lot of glitches in this game. Sometimes when i load the game there would be no sound and I can walk through all obstacles without getting killed till the end! #Likeaboss :) Sometimes the objects are over-sensitive, but at others times the collision test did not work. Yea and at some parts of the game can actually double jump out of the map when flying past mid-air spikes and flawlessly win the game. Well, actually sometimes you don't win the game cause when I reached the finish line the guy continued running in a blank screen and I'm stuck in an empty map. Well, improvements you can make is to fix the collision test, and maybe add left right controls so that you can have more opportunity to move the guy around the screen. Then the rolling ball would become an obstacle and the guy would have a chance to get killed by it^.^ Oh yea, add more levels too.

SunOh responds:

The game worked perfectly without a problem on my laptop. The collision problem you're talking about isn't my fault, it's actually because I scaled the entire game so small you need to zoom in 800% just to see the player perfectly. Doing that made the pixels larger in the game which then made hazards incredibly sensitive.

The angry, rolling ball an obstacle? Sounds good, ironic from the fact I disagreed with the idea from the very beginning.

Thanks for the comment.

Credits & Info

Views
3,275
Faves:
2
Votes
5
Score
2.70 / 5.00

Uploaded
Jun 20, 2012
5:52 AM EDT